Pause button Help (need it to disappear after use)

I have a clickable pause button that i’m using a gui texture, and putting all my scripts in. what is happening is i click on it and my pause menu come up but i cant get it to disappear from my screen. what i would like is a touch of a finger and touch of a mouse i don’t know if that possible if you could help me i would appreciate it!

–First script–

var guiSkin: GUISkin;
var PB : boolean;
 
function Update()
{
    if(PB != PButton.PButtons)
    {
	    PB = PButton.PButtons;
    }
    if(PB == true)
    {
        Time.timeScale = 0.0;
    }
    if(PB == false)
    { 
        Time.timeScale = 1.0;  
    } 
}
 
function OnGUI ()
{
   // we need to draw up a gui for the pause botton a box of some sort and a better
   //quit and continue botton.
    GUI.skin = guiSkin;
 
    if(PB == true)
    {
      if(GUI.Button (Rect(Screen.width/1.6-Screen.width/15,Screen.height/2-50,Screen.width/8,Screen.height/8), "Quit"))
      {
         Application.Quit();
      }
      
      if(GUI.Button (Rect(Screen.width/3.1-Screen.width/65,Screen.height/2-50,Screen.width/8,Screen.height/8), "Continue"))
      {
         Time.timeScale = 1.0;
         PB = false;   
      }
      if(GUI.Button (Rect(Screen.width/2-Screen.width/15,Screen.height/2-50,Screen.width/8,Screen.height/8), "Choose Level"))
      {
         Time.timeScale = 1.0;
        PB = false;
      }
   }
}

–Second script–

#pragma strict
static var PButtons: boolean;

function OnMouseDown()
{ 
PButtons = true;
}

you just asked this same question twice,
did you try the answer i gave you?

http://answers.unity3d.com/questions/534929/pause-button-help.html