Pause character after collision

This is not pausing the entire game, only an aspect of an enemy

Ok, what I’m looking for is my ‘enemy’ to pause his respawn for X amount of time after he collides with my player.

I have already tried to utilize “yield waitforseconds” code but I’m not looking for a delay because the enemy has other respawns as well. I just want him to pause his respawn AFTER he collides with the player for X amount of time.

`
using UnityEngine;
using System.Collections;

public class Blocker : MonoBehaviour
{
#region Variables
public float MinSpeed;
public float MaxSpeed;

public float currentSpeed;
private float x, y, z;
#endregion

#region Properties
#endregion

#region Functions
void Start()
{
    SetPositionAndSpeed();
}

void Update()
{
	
	
    float amtToMove = currentSpeed * Time.deltaTime;
    transform.Translate(Vector3.down * amtToMove);

    if (transform.position.y <= -5)
    {
        SetPositionAndSpeed();
    }
}

public void SetPositionAndSpeed()
{
	
	
    currentSpeed = Random.RandomRange(MinSpeed, MaxSpeed);
    x = Random.RandomRange(-3.7f, 4.1f);
    y = 8.0f;
    z = 0.0f;

    transform.position = new Vector3(x, y, z);
	
}

void OnTriggerEnter(Collider otherObject)
{
      
    //if blocker hits the player, delay the blocker's spawn
    if (otherObject.tag == "player")
    {	
		Player player = (Player)otherObject.gameObject.GetComponent("player");
		
        //Pause for 1.5 seconds;
		             
    }
}
#endregion

}
`

I don’t see any destruction, so I don’t know what you mean by respawn. Do you that character to stay still for x seconds after OnTriggerEnter ? That would be with a coroutine indeed, and a boolean, something like caMove = false; yield waitforseconds( x ); canMove = true;