Pause for 10 Seconds on Every Scene

Hello Everyone, I have written this C# code which is my first C# code I have written. I think I have figured it out to a certain point and while it may not be the best way it works up to a point. By the time it gets to the 2nd Scene it stops and I have been unable at all to find a way to make this goto the title. Any Suggestions? This is my code

using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class SceneManage : MonoBehaviour {
    string state;
    int tick;
    int scenenum;

     // Use this for initialization
    void Start()
    {
        StartCoroutine (Wait());


    }

    void Update(){
        if (state == "Ready") {
          
        }
    }  
    IEnumerator    Wait(){
        yield return new WaitForSeconds (10);
        StartCoroutine (Wait2 ());

    }
        IEnumerator    Wait2(){
            SceneManager.LoadScene ("SKSLogo", LoadSceneMode.Single);
        SceneManager.LoadScene ("Title", LoadSceneMode.Single);
            SceneManager.LoadScene ("Title", LoadSceneMode.Single);
          

        }


}

are the three scenes getting loaded? or just the first scene?
why are you creating a second coroutine?
the if statement in the update is doing nothing.

IEnumerator    Wait(){
        yield return new WaitForSeconds (10);  // wait for 10 sec, then do whats under it.
        Debug.Log("wait complete");
        SceneManager.LoadScene ("SKSLogo", LoadSceneMode.Single);
        Debug.Log("SKKLogo loaded");
        SceneManager.LoadScene ("Title", LoadSceneMode.Single);
        Debug.Log("Title loaded");
        SceneManager.LoadScene ("Title", LoadSceneMode.Single); // this is the same as above
    }

Hi Johne5, Thank you for your reply. I am trying to load each scene separate wait 10 seconds then load 2nd and finally load the title which another script will take over from there.

mostlikely what you’re after is a don’t destroy on load. and then multiple waits
DontDestroyOnLoad(this.gameObject);

using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;


public class SceneManage : MonoBehaviour {

    private string state;  //not being used
    private int tick;  //not being used
    private int scenenum;  //not being used
     void Awake()
     {
        DontDestroyOnLoad(this.gameObject);
     }
   
    void Start()
    {
        StartCoroutine (Wait());
    }
    void Update(){
        if (state == "Ready") {
         //do something here
        }
    }
    IEnumerator    Wait(){
        yield return new WaitForSeconds (10);  // wait for 10 sec, then do whats under it.
        Debug.Log("wait complete");
        SceneManager.LoadScene ("SKSLogo", LoadSceneMode.Single);
        Debug.Log("SKSLogo loaded");
        yield return new WaitForSeconds (10);  // wait for 10 sec, then do whats under it.
        Debug.Log("wait2 complete");
        SceneManager.LoadScene ("Second", LoadSceneMode.Single);
        Debug.Log("Second loaded");
        yield return new WaitForSeconds (10);  // wait for 10 sec, then do whats under it.
        Debug.Log("wait3 complete");
        SceneManager.LoadScene ("Title", LoadSceneMode.Single);
        Debug.Log("Title loaded");
    }
}

Oh My Gosh, I wish I would have thought of this. It works Perfect now. Thank you so much johne5. I appreciate your help in solving this.

your first script. and look what you’ve learned! i’m glad it’s working for you.