pause for dastardly bannana

Sorry guys but I have another question.

how can I use this Pause script

with the dastardly bannana fps weapons project?

It could work with it without much trouble - since the Timescale is 0 most of the weapons stuff wouldn't happen. You could also put a static variable called "paused" in playerweapons.js, and turn it on when you pause. Then just put this at the top of any update function in a script you want to stop when pause: