Hi there,
What is the best way to completely freeze an object?
I have a ball that bounces. I’ve tried:
rigidbody.velocity=Vector3.zero;
But there seems to be “drift” upwards, even when the velocity is zero/gravity off. (is there still acceleration?)
also, just out of curiosity,i tried:
rigidbody.constraints=RigidbodyConstraints.FreezeAll;
But on “RigidbodyConstraints.None”, the object does not behave correctly.(it seems that only some of the constraints are lifted, because it only moves/rotates in certain axis) Is this still supported by unity? the documentation is a little lacking.
Thanks all!