he guys. i have a pause menu c# script and i want it to stop the audio in the background when it pauses. here’s the script:
using UnityEngine; using System.Collections; public class PauseMenu : MonoBehaviour { public GUISkin myskin; private Rect windowRect; private bool paused = false , waited = true; private void Start() { windowRect = new Rect(Screen.width / 2 - 100 , Screen.height / 2 - 100, 200, 200); } private void waiting() { waited = true; } private void Update () { if (waited) if(Input.GetKey(KeyCode.P) || Input.GetKey(KeyCode.Escape)) { if (paused) paused = false; else paused = true; waited = false; Invoke("waiting",0.3f); } if(paused) Time.timeScale = 0; else Time.timeScale = 1; } private void OnGUI() { if (paused) windowRect = GUI.Window(0,windowRect, windowFunc, "Game Paused"); } private void windowFunc(int id) { if(GUILayout.Button("Resume")) { paused = false; } if(GUILayout.Button("Options")) { } if(GUILayout.Button("Return to Main Menu")) { Application.LoadLevel ("Main Menu"); } } }
Any suggestions? Thanks!