Pause Menu style ?

I feel I’m trying to hard to do this, but I can never get a pause menu to look right. I can get the options in it working great. That’s no problem, I just can’t exactly get it to look visually appealing. Anyone have some tips to practice drawing out the visual value of your pause screen ?

Its really going to depend on your game.

Think a Borderlands type FPS. I’ve been working on it a bit and it’s coming along pretty well. My exp system is set up like the game fable. So I’ve been trying to get a replication of Fable TLC menus and such, but I feel it’s not working visual wise. I guess it’s really a guessing game if you have no predetermined plan for style. It’s cartoonish so I’ll look at those types of games for inspiration.

In my game I have the game blurred out to stop the thing becoming a focal mess, i think it works quite well personally

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Nice, at the moment I have an ugly menu with the a dark transparent UI covering the back to kinda make it faded. Though the blur kinda gives me an idea.

Animations improve everything, unless the animations are crappy. :wink:
There was once a game that had bugs crawling across the screen randomly, I can’t remember which one, but it was an interesting take on pause menus.

Since my game is cartoonish, I’m thinking of doing a reference to Cel Damage and making it zoom into an old tv and have the different menus act as channels.