Pause Particle System

Hey all,

I was wondering if you can you pause the individual particles in the new ParticleSystem.

I tried ParticleSystem.Pause() but that doesn’t seem to pause the individual particles.

Just set the emit boolean to false like so :

var MyParticles : ParticleSystem = GetComponent ( ParticleSystem );
		

function Update ( ){
   MyParticles.particleEmitter.emit = false ;
}