I have a need to create an app that is cross platform, but doesn’t drain battery life as it needs to be in the foreground for an extended duration. Is it possible to use API call(s) to lower the power usage of a Unity 3d app? The app will only use 2d, and doesn’t have physics, particles, etc. Otherwise I may have to look at a web-based platform (such as PhoneGap), but I’d prefer to use Unity because I know it somewhat.
Thanks in advance ![]()