Hello, everyone
(I’m using the new Unity UI system)
I have a little problem that i’m confused about how to actually get it working using the right code
I have a pause button attached to my scene, when i click the pause button it shows a pause menu that has an animation, now if i use Time.timeScale = 0 the animation won’t complete, so how i tell my scene to be paused after that animation has completed?
Any help i greatly appreciated
Thank you for your time.