Pausing Wheelcollider movement

I’m working on a racing game, but I’m using sort of indirect movemente control. The player doesn’t change the driving direction through direct input, instead he draws a path in a planing phase, which the car follows in a racing phase.
Planning and racing phases switches multiply times in the course of one track. My problem is that I must pause every movement of the car (rigidbody with 4 wheelcolliders attached), but don’t let go of the direction and motortorque already applied.
I already tried time.timescale, but that stops my planning phase timer from moving.

Got the planning phase timer to work by using Time.realtimeSinceStartup. But I'm not sure if that's the best solution.

1 Answer

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Basically answered with this: Setting the timescale for certain rigidbodies - Questions & Answers - Unity Discussions