I’ve been seeing this since upgrading to PB 5. Here’s an edge I’m going to subdivide in order to add vertices at the two corners of the tile wall:
I select the edge, and press “Subdivide Edges”, and this is the result:
Simply subdividing the edge changes the material on the adjacent face. It’s worth pointing out that the material that got assign is material [0] in the material list for the renderer. I don’t know if that’s a coincidence, or whether something is falling back on assigning material 0 to things.
Here’s another example. Prior to subdividing that edge:
And after subdividing: