PBR - Assets & Color Space Unity 2018.4.2

Looking for clarification on Color Space.
Finding out which assets will work together to start and finish a project.
I’ve noticed some asset store purchases ONLY use Linear or gamma.
My plan is to have a PBR for the 3D and whatever works best for 2D.

What color space is needed for each project?
Apps used: Unity + Photoshop + Substance Painter

  • PC - 3D project

  • PC - 2D project

  • Android - 3D project

  • Android - 2D project

https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#5c7f8528edbc2a002053b52d

Notice section 5 is about choosing your color space. Basically, if you use lighting in your game, linear is always better, unless your target hardware doesn’t support it. If you’re using completely unlit 2D, like sprites, gamma is just as well. It probably doesn’t make any difference, though.

I’ve seen some that say that Linear is recommended because they are PBR. I’ve also seen some particle shaders that were written specifically for gamma space and never updated to work in linear. In each case, the asset would still work in the other color space, it just might not look quite right. Can you link an example of an asset that says it only supports one or the other? I’m curious to know why that would be.

create a new project load in all the assets AND then remember to change color space to linear.
“Determining assets that need to be re-imported.”
I’m trying to avoid that by reading all the assets used for the project ahead of time and get rid of any that aren’t compatible.
I’ll post here if any are found. ~ thanks ~

Unity should automatically re-import any assets that need to be re-imported as soon as you switch.

thank you for your help