PBR lighting

Hello!

Can anybody explain why the preview (the image next to “Unity” and “Shader: Standard”) is much more bright than my albedo?

It’s because of the specular component of the light.

Of the light and not of the speculat component of the material that I am using? Can you explain that, please?
Or are you talking about the white color next to the Albedo?

@superpig Can you find the time to look at my question?

The preview applies your material to a sphere with a light shining on it… that is what you see

The albedo is only showing you the texture that will be used to apply albedo color to the material.

In summation - the preview shows you your material in a “test” environment with a light applied to a sphere

Thank you!