Here’s my first asset published in the asset store:
I try to do everything to make your games creation
faster, so i make prefab options with physic or
static, lod or no lod. You could also remove the
collider for static objects. A custom windows
help you to choose the prefab and drag them to
the scene or to locate them or their material in the
project folder.
The objects are small, so I reduced texture to 512k,
but I could give the original that are most in 2048k.
Most objects had Albedo, Normals, Ambiant Occlusion
and half had a metal texture. For smaller objects composed
from one material I think that metal textures would only cost
memory.
I think about a mobile version, but I’m not sure of the
modification I need to do. What’s the perfect material for this?
Do you have any suggestion? Objects you want to see?
What type of prefab option would you like ?
The next asset will be Can/JerriCan/Canned food.
Here’s a screenshot of the work in progress: