PBR Shader Graph problem with material(s)

Hey guys,

so I’m currently using a “programmed” PBR Shader for a cube in my game, which just dissolves the cube.
My problem is, as soon as the cube is moving, its materials start glitching.

This is the cube when standing still

This is the cube when I’m moving it around
Here is the PBR Shader of the cube

Okay, I finally fixed the problem:

The problam was, that I used a PBR Graph inside HDRP Pipeline.
For making it work, I just had to programm this shader inside a HDRP > Lit Shader instead.
Now it’s working perfectly fine. :slight_smile: