PBR shader is too transparent

I have this PBR shader:

And this is the result I get:

How can I make the grass less transparent, I swaped over from HDRP to URP and there is only PBR shader i know how to use.

You need to plug the alpha (A) channel of the texture into the Alpha output - doing it as you are now will truncate the full 4-compoenent colour into its first value; red (which will be pretty much non-existent as the grass is mostly green).