I’m using the PBR standard shader for one of my meshes and it all works fine in the editor, but when I make a standalone build it goes all wonky.
Anyone else having this problem (or know what’s up)? I’m using a Substance-generated material.
I’m using the PBR standard shader for one of my meshes and it all works fine in the editor, but when I make a standalone build it goes all wonky.
Anyone else having this problem (or know what’s up)? I’m using a Substance-generated material.
I’m also having the “HDR sparkles” error that some people are reporting; when HDR is on, any bloom effect goes totally wonky and just, like, glitters.
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get it. it’s like a thread bump but i made it a video game joke. but for real, any guidance on this would be fannnnntastic.
+1
Anyone know anything about this? Anyone else seeing this?
It looks like the only thing I can do to alter this effect is change the Load Behavior for the substance-generated material. “Do nothing and cache” seems to have resulted in the closest to a loaded material in a standalone build, but I can’t seem to do anything that replicates what I’m seeing in the editor.
(Still no idea on the issue with HDR)
Any chance you could submit a bug report, with your project attached, and post the number here?
Done and done (also HI RICHARD)
Case 658923