Would or could the new Unity 5 PBR be a replacement for SSRR? Would it be redundant to have both? Basically which is going to give better eye candy vs performance if a gamer only had to choose one.
Okay, admittedly I’m not very familiar with the two effects. Was wondering if as a developer it’s worth implementing both.
PBR is a different thing, that is Physically Based Rendering and it relies on the presence of reflections via reflection probes (often in addition to) SSR. It’s not one or the other or a replacement.
PBR isn’t an effect. I suggest you read a whole lot more about it.
Thanks for the link, had planned on reading more. The madness sale is ending in a couple days and didn’t know if i should grab Candela SSRR while it was cheap or not. But my game is nowhere near ready for it.