PC crash when clustering

Hello everyone,

I have come to you today, with a very pissed off / sad mood, and a possible bug.

A few days ago, I was casually goofing around in Unity, programming a car, and so on.
I had a simple scene with an awesome looking terrain, and a highway going across the map.

Then, the editor started it’s usual clustering, and out of nowhere my whole pc started stuttering, the music stopped, and I wasn’t able to do anything. I waited for about 15 minutes and then a message popped up saying windows had to restart or something.

So I restarted my pc, started Untiy, and AGAIN, my WHOLE pc crashed.

I have had it for like 4 days now, and only once had the chance to look at the task manager to see how much ram everything was using, then I saw not 1, but 2 unity job processes each using 6 gigabytes of memory.(so 12 gigs combined)

I really wtf’d and then my pc crashed again.

Is this like a memory leak or something? I am currently REALLY pissed because I haven’t been able to do anything in unity for so long.

specs:

  • CPU: Intel® Core™ i7-4710MQ processor with 2,5GHz
  • RAM: 16 GB DDR3L 1600 MHz
  • OS: Windows 8.1
  • GPU: GTX 970M 3GB

If you need more information on my specs just ask.

STUFF I HAVE ALREADY TRIED:
Run the project on a different PC, still crash
Made a new project with same objects in scene, still crash
Made a new scene with a cube as ground, and made a simple “pipe” for a car to drive in which I put in the middle of the scene, still crash.
Reinstall Unity

It only happens when I put multiple objects in the scene. Before all of this I was able to use tons of objects, with successful baking and real time GI etc.

For example, I removed the road in the terrain scene, no crash.
And when I made the pipe scene without the pipe, it doesn’t crash either.

I am desperate for help, all answers are appreciated.

EDIT:
Added a video showing the problem;

-Mick Boere

Did you try again with the latest version of Unity?

yes, it’s up-to-date

bump, should I report this as a bug somewhere? because it cant be coincidence that it happened on two different pc’s and in a different project as well…

I just really want to start and play around with Unity again :frowning:

If you can make a “simple” example scene that causes the problem, copy the scene into a new project and report it via the unity bug reporter.
You will get a case nr that you can post here as reference.

edit, added a video,
and

I have also send a bug report from a simple scene with 2 cubes.

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