(PC) Jurassic Extinction (Released)

Heya Guys! Jurassic Extinction is now released (for free, link below). JE a FPS/Simulation for PC, developed from my passion for dinosaurs, with the following features:

  • Over 20 species of dinosaurs to encounter and kill.

  • 8 levels and a ending level, with different settings (night, day, rainy, etc.).

  • 4K texture support/high end GFX.

  • Advanced AI (aggro, detection, and chase support).

Note: Most of the earlier posts have pics missing, some are out of date, etc. All videos are intact. Page 17 and 18 have lots of info and guides on JE gameplay.

Enjoy! JE Final Build.zip - Google Drive

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Ive decided that instead of a private release of this project, ill be stripping away all JP references (due to IP) and going for a public release game. Im currently taking some Unity Courses for the next few nights, (sorry for late update), so ill post the game info/story/title now, and will update frequently on website and here as time allows:

Story:
In jurassic park someone was trying to buy dino embryos/dna, in jurassic world fallen kingdom, some dinosaurs were sold off and trucked out of the lockwood estate. There is a multi-billionaire behind these events, with the sole purpose of creating his own dino sanctuary, and has now done so. His name is Omar Khoury. Omar bought an island called Isla Pinta, west of ecuador.
Mission:
You, a para military soldier, have been givin the task of recovering any embryos/dna possible from the operations center in the north west of the island, and kill as many dinosaurs as possible by any means necessary. You will be flown in to the drop off point on the southwest part of the island.
Evironment:
There are NO FENCES, NO PERSONEL to aid you. You will have ample weapons and etc. on you, you will scavenge other weapons from Omars military you kill, or find in buildings, etc. Once the mission is complete, to leave the island, you must board the ship at the NE dockā€¦ or radio us if possibleā€¦thats IF you surviveā€¦ welcome to Jurassic Extinction!

Im sure ill need a bit of help here and there, and opinions, and will post as such, as needed. :slight_smile:

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After my training tonight i had some time to start on assets, the operations center, a heavaly modified version of the visitors center (interior and exterior), textures, and modeling, much more to do. Just some info, this is a 2048 x 2048 terrain derived from USGS data, imported as .raw, and textured (was thinking of using Mudbox or world machine). At this terrain res/size, i dont think i need to worry too much about terrain slicing, even with the last version with many trees and assets, performance was pretty good, and with a jurassic type setting (fog, LOD etc.) i think ill be ok. The island isnt big or small, with correct scale of things, will work out well. Been using Dvornikā€™s plug-in for terrain slicing, but for some reason with this terrain i get alot of console errors, not sure if its compatability issue or not, as i use 2018.4.2f1 (LTS build), LTS builds are far better than non LTS builds. (less compile errors)

Any community thoughts or opinions?

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Brachy/bronto area
August 1, 2019 By warthos3399 No comments
After training tonight, i had a chance to start the Brachy/bronto area, using SpeedTree trees, automatic LODā€™s per distance, lovin it, lol. Alpha screenshot, as bushes, dead foliage, rocks, and more need to be added.

Im going to build base map areas (or dino areas) one at a time then fill in the rest of the terrain. This and much more have sped up the project, as dinos will be added real soon, as ā€œopen worldā€ story means no building countless electric fences, or other jurassic park related material.

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Started the Brachy area (trees, grass, rocks, and configured the water), and started the operations center (only place with fences), added hummers, fences, and some building texturesā€¦so much work to do, lol.

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Roughed out the east dock tonight (escape point)ā€¦will changeā€¦but good baseā€¦

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Spent a while this morning getting the 2 types of Hummer H1ā€™s that Omarā€™s military will use (not the same as the ones in the above screenshot), in gameā€¦

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From tonights work, added in the heliocopter to the operations center (scaled), and a friend showed up! (current model, testing)ā€¦

Good call removing Jurassic Park references. I know itā€™s WIP but you gotta fix that neon grass lol. Mudbox is simple enough. Unity has sculpting tools (but maybe thatā€™s just a terrain toolā€¦) I look forward to seeing more with this project

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Big thnx, yea the grass is on the ā€œto doā€ list, love Mudbox, but ive had some import probs, know a ā€œwork aroundā€, but your right, the unity sculpting tools are terrain based tool, love your project, Centroid, brings back alot of memoriesā€¦ :slight_smile:

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Had a chance to get the grass color and texture done today, looks much betterā€¦

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Grass is looking great! I checked out your website. You have done a lot of work in very little time! Awesome! Do you work with a team?

Iā€™m glad Centroid brings back memories. We were definitely shooting for that nostalgic feel.

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Thnx again owlhowell, its just me devā€™ing the game, im in a fortunate position where if im not at my reg job, im devā€™ing, nights and weekends. Tonight i set up all the grass for the entire islandā€¦lookin pretty good. And yes, i grew up in the days of Galaxian, Space Invaders, Centerpede etc., so i appreciate a game like that, very good job! You nailed it!

Kinda scared myself tonight, earlier was setting up AI for the dinos, and forgot that the brachy was still in game, was running around the map to check things, and saw something out of the ā€œcorner of my eyesightā€ and there she was, right in my face!. Almost fell out of my chair, lol

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Nice looking scenery.

But here is major flow in your project.
You focus so much on placing graphical assets, and you have actually 0 of working anything. You started your project from wrong stick end. You should have first something working. Like prototype, where you can move around, do something, ensure your game play is actually fun. Then and only then, look on placing actual models.

Chances are, by the time you finish your game, your graphical assets will be already old and look outdated. Also, tech will move on.

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Actually i do have:

  1. a good base story line
  2. the ā€œfunā€ as you call it is implimented, as this is a WIP, everything is done in ā€œphasesā€, 1st the environment, 2nd is the ā€œset upā€ of the project, and final phase is the actual ā€œgameplayā€
  3. as this is a WIP project by myself, i can only dev so fast, if your implying that the rate of dev time and content is too slow, theres not much i can do about that.
  4. though i love input from vets such as yourself, as i can learn from anyone, and is welcomed, i know where im at, and know my ā€œtime frameā€, im doing the best i can with what i have.

No one is going to ā€œrain on my paradeā€ā€¦thnx for the constructive critisism, your input/insight is accepted, your work and your contributions to the community are honorable, but i must drive onā€¦do you blame me?. Know exactly what your saying, but im not stopping, as all things take time, and i have plenty of itā€¦

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These are your words. I havenā€™t said anything in this content.
It will take you, however long it will take you. But codding part is long process. So far you havenā€™t shown us any functional part, other than few static sceneries. My point is, when you start implement coding parts, plus debuging, plus game play testing, etc., this is long process. For such game, will be many month at easy. Even with ready assets.
Unless you got some of gameplay written already.

You mentioned:

Show us what you got so far. Make some short video (s), showcasing current game play state. Make your audience excited for your game. This also is good for your marketing. Screenshot and words tells us very little. 2 months is nothing in terms of development duration. Until then, I will be rather skeptical about realistic plan of beta, or even alpha in 2 months time.

I wouldnā€™t call myself vet. Is rather far from :slight_smile: But other than that, it is completely fine.
What I would expect, is to see validation, of expected time frame. Is not the first project here on the forum, with high scope and nice graphics, which end up crushed by codding part. Placing random 3D assets on the map is rather easy. Just saying. I would be happy, to prove me wrong :wink:

If you manage to pull some playable alpha with some fun mechanics in 2 months that will be great.

I am not blaming you for anything. Just saying.

Thats very good. I am not implying you to stop. In fact, push it hard onward. But the fact you will need time, is one for sure. Lots of time. Probably more than you may anticipate.

Other than that, all best and wish lots of patience.

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Yes its going to take longer than i anticipated, so im going to take your good advice, im not going to update till the game is further along and have more to show. Thnx for your input, much appreciated :slight_smile:

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Opinions are like belly buttons. Everybody has them and most of ā€˜em stink. There is truth to SOME of Antypodishā€™s comments. Regardless, do what you know and keep posting updates.

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Definitely agree with that.

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Very good thenā€¦:slight_smile: Added in 2 brachyosaurs last night, got them configured (AI), they feed, drink, run in packs/herds, etc. They are in a open area with foliage on the sides and a lake to drink from, they still need work, but are at least in. short piece of footageā€¦

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