PC runtime randomly crashing (in 5.2 it was working perfectly)

The project has started to randomly crashing after moving to Unity3D 5.3
Logs in the attachment. Looks like there is some memory leak not present in previous version of Unity3D. Any advise?
Thanks,
M.

2350040–159111–2015-10-22_141534.zip (16.3 KB)
2350040–159112–2015-10-22_135750.zip (15.3 KB)
2350040–159113–2015-10-22_135104.zip (14.5 KB)

We are currently chasing a memory leak, but you should submit a bug report (and report the number here) so we can verify/make sure its the same thing being addressed.

unity is crashing on me at least 5 times per day now… i also get BSOD ONLY when using unity.

What’s the bug report case #?

how do i find that?

You should have received the email with your bug report number after you filled a bug report.

hopefully these are all the same leak
has mine (736699) been verified yet ?

It was reported under: (Case 738828) Multiplatform crash with spurious ‘out of memory’ error
https://fogbugz.unity3d.com/default.asp?738828_ernv4jg6oovk6r5l
adding whole project to test it right now to OwnCloud, but anyway it seems that this memory leak is already “famous” and known to active Unity Beta users (Rust etc.)