Edit December 2020: Scraps is now complete and out of Early Access.
I’ve been posting in a DevLog thread for years now, but it’s time to show Scraps here because
☞☛**Scraps is now available on Steam Early Access**☚☜
Yes it’s still Early Access, but I’ve been working on this game for coming up near three years now - it’s pretty solid as-is, I just have more still to add.
Early Access Release Trailer:
Scraps is a vehicle combat game where you build your vehicle from parts from the chassis up. Most parts are functional in some way (power, cooling, engines etc), and often inter-dependent (like weapons will require power and/or heat management), but I’ve also tried to keep things fairly simple. You don’t have to wire up components or do anything too fiddly. It’s more like building vehicles out of Lego, except you can actually drive them at the end and the pieces actually work.
There’s also a heavy physics basis with weight distribution being a big factor and weapon recoil being a notable point to manage.
Gameplay is your typical melee deathmatch sort of thing, where you get x amount (chosen by the host) to spend on your vehicle. During a match you can also collect wreckage and use it to repair/upgrade your vehicle in-game by using an Evac Pad - so it’s possible to build a vehicle worth more than your starting allowance, although purchase and repair costs slowly increase as your total worth increases to prevent a snowball effect. If you die, you can respawn with any vehicle worth up to the initial scrap allowance.
There’s single-player against AI, Internet play (and it’s easy for anyone to create a server that’ll show up in the global list), and LAN. The Scraps demo is also a LAN joiner, so people can join your LAN game even if they don’t own the full game.
Scraps History
Way back in the 90s I played a bunch of Interstate '76, and I loved how you could customise the weapon loadout and various components of your car and it all really made a difference. Later I played a demo of Lego Racers, and you could totally build your car from the ground up, but I was disappointed that it didn’t have much of an effect on the car’s performance. It was a step up in customisation but a step down from Interstate '76 and the other sweet demo I had of Stratosphere: Conquest Of The Skies in terms of meaningful build choices.
What I really wanted was a game where you designed your whole vehicle and the parts really mattered - and no-one was making it. Roboforge showed that building your own fighting machines was doable back in 2001, but it wasn’t quite what I wanted. Finally in 2012 I had a good opportunity to just start making it myself.
Things have taken a while (I’m making this mostly on my own), and in the meantime vehicle building games have started to pop up everywhere. When I started there was Kerbal Space Program, there was Rawbots (RIP), there was Gimbal, but nothing recent with road vehicles except maybe Gear Up. Now there’s Robocraft, TerraTech, Besieged… but Scraps has kept chugging along and now it’s really looking pretty solid and a lot like what I always wanted it to be.
“Looks like Robocraft”
This comment is getting more and more common to the point where I know a comparison is going to be asked for sooner rather than later. You may like to try Scraps vs. Robocraft if you’d like to:
- Pay once and get everything rather than the free-to-play model.
- Host your own Internet or LAN games.
- Play against AI.
- Focus more on functional parts and less on building and rebuilding with basic blocks.
- Employ deeper strategy in part choices, with interdependent parts (a weapon might also require power or cooling, for instance).
- Repair and upgrade your vehicle in-game, using scavenged wreckage.
- Put multiple weapon types on your vehicle at once (and they’ll all automatically adjust their movement ranges to avoid shooting your own vehicle).
- Have a more detailed physics system. Want to build a vehicle that moves by firing its guns backwards?
- Play a more traditional deathmatch-style game, in the spirit of games like Interstate '76 or Twisted Metal.
- Ram vehicles and do collision damage (without needing a special melee weapon).
- Respawn with a different vehicle design at any time during a match.
Robocraft is cool though, and I’m sure they have their own things they do better. Scraps is definitely not as polished as Robocraft since they have 10x the team I do: I have someone who does the AI and helped with the Internet connectivity, but the rest I’m doing on my own. If you like one game though you’ll probably like the other.
Links and stuff
Official site.
TIGSource Devlog that’s been going since Dec 2012, if you want to see more history.
Steam store page
Direct Steam app link (opens in Steam)