PC Standalone does not run - URGENT

Sorry for the all caps urgent. We have a standalone PC application that runs fine in the IDE with no errors, compiles fine, but does not run. Here is a copy of the output_log.txt file. If there is any more information that would be helpful let me know. Please help, our project is due tomorrow!

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Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.6658]
Renderer: NVIDIA GeForce GTX 580
Vendor: NVIDIA
VRAM: 1536 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1200 59Hz; virtual: 3200x1200 at 0,0
Initializing (RawInput).

Input initialized.

Non platform assembly: data-03006DB0 (this message is harmless)
Non platform assembly: data-0306B088 (this message is harmless)
Non platform assembly: data-07210180 (this message is harmless)
Non platform assembly: data-07276FF0 (this message is harmless)
Platform assembly: C:\Users\Public\Documents\Unity Projects\Project Unity\Project_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Public\Documents\Unity Projects\Project Unity\Project_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Public\Documents\Unity Projects\Project Unity\Project_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Public\Documents\Unity Projects\Project Unity\Project_Data\Managed\System.dll (this message is harmless)
Your 64 bit Windows installation is missing an imporant service pack patch. Please apply http://support.microsoft.com/kb/976038 to ensure stability.

(Filename: C:/BuildAgent/work/f724c1acfee760b6/PlatformDependent/Win/wow64.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
at Main.Start () [0x00000] in :0

(Filename: Line: -1)

Two more pieces of information I can share:

We tried to compile it again recently and here are some more errors we are getting:

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Error building Player: IOException: Failed to Copy File / Directory from ‘Temp/StagingArea/Data’ to ‘C:/Users/Public/Documents/Unity Projects/Project Unity\Project_Data’.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

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Exception: Error building Player: IOException: Failed to Copy File / Directory from ‘Temp/StagingArea/Data’ to ‘C:/Users/Public/Documents/Unity Projects/Project Unity\Project_Data’.
UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean askForBuildLocation, BuildOptions forceOptions) (at C:/BuildAgent/work/f724c1acfee760b6/Editor/Mono/BuildPlayerWindow.cs:340)
UnityEditor.BuildPlayerWindow.BuildPlayerAndRun () (at C:/BuildAgent/work/f724c1acfee760b6/Editor/Mono/BuildPlayerWindow.cs:262)

Some stupid Guesses:

1 - Do you have permission to create file/folders in “C:/Users/Public/Documents/Unity Projects/Project Unity\Project_Data”
2 - Harddisk full?

In the Log you also find something in relation to a hotfix to fix exception throwing on 64 bit windows.

“Your 64 bit Windows installation is missing an imporant service pack patch. Please apply http://support.microsoft.com/kb/976038 to ensure stability.”

The error implies that your script Main, in function Start, tries to access a reference to an object thats null in the build.

Use the process attach debugging possibility offered by dev builds in Unity Pro 3.2+ or the editor console when running in editor if possible to find out which null reference you so far ignored / didn’t realize