Should there be any reason why a mac standalone build should work differently than a pc standalone build? I have a build of each and the pc version runs into bugs and performance issues that I do not see on my mac version. For instance, I have a GUIButton, Continue, that can be clicked on the mac version but cannot be clicked on the pc version. Is there anything that works on the pc on not on the mac or vice versa?
I’m pretty sure that shouldn’t happen. Is the button calling any OS/ path specific functions (i.e.: loading a local file)?
no, all the button was doing was loading the next seen with: Application.LoadLevel();
Could it be that you run them on different resolutions, and you used the gui button as an invisible overlay? Than it could be on a different location than where you want it to be if you worked with fixed width/height instead of %
And what is the difference in specs between the mac and the pc, could the be enough to explain the performance issues?
These are the only things I can come up with, the are super obvious, I know. But the can also be things you maybe overlook completely because you got more complex problems to work out, and just forget about that stuff. ( I know I have once :p)
I don’t really understand. Maybe fransh is right