Hello,
I’m currently building my project debug Windows Phone 8 and my pdb are 8ko each. If I compare with my Windows Store Application : 4mo or more each.
Assembly-CSharp
Assembly-CSharp-firstpass
Assembly-UnityScript
Anyone experienced this?
Thanks you
Temujiing
Hi, did you try enabling “Development build” checkbox?
Hello,
aw, man. We use a custom build script on our side and we don’t use the build panel from Unity Editor. looks like with the new version I haven’t checked the flag.
I’m ashamed of myself.
Thanks you very much
Regards,
Temu
I’m glad you’ve solved it. The reason it happens is that we’re using the Mono compiler to build scripts for WP8, which doesn’t generate symbol files for release builds. On Windows Store Apps, we use Microsoft compiler by default, which will always output symbols, regardless of
We are actually looking to change it that debugging symbols would always be present regardless of that checkbox setting, as it’s an inconvenience. However, I don’t have any concrete stuff to share yet.