I was toying with the idea of creating a interactive game that works with pedal bicycle power so I would need to develop a external device any ideas on how I should proceed any ideas wacky links etcetera …?
has anybody done it before using unity…?
I was toying with the idea of creating a interactive game that works with pedal bicycle power so I would need to develop a external device any ideas on how I should proceed any ideas wacky links etcetera …?
has anybody done it before using unity…?
When I worked at Nokia they did a prototype, they hooked up a exercise bicycle with a ps2. I think they had some light barrier connected to a button on the game-pad. So every time the pedals broked the beam a button press was sent.
sounds interesting thanks for the reply
Probably the easiest and cheapest way to effect something like this would be using a microcontroller and some sort of simple photovoltaic circuit to count the revolutions of the bicycle wheel.
Things have advanced a lot since the BasicStamp days. I’ve seen cheap ones that have serial and ethernet built on them, some even running linux!
The photo circuit simplifies things greatly, as it eliminates the need for any sort of A/D conversion for reading actual current produced by the bike. The rpm’s can be used as a proxy.
Quietus
i will google your suggestions now cheers
If you’re not comfortable with a soldering iron, I’m sure there’s a Ham Radio club in your town. I’m sure they would be glad to help you out.