Peek and Bookmark - Editor Toolkit

Happy to present my currently most relevent tool publish to the Asset Store !

Bookmark everything, access your main scripts, assets & scenes faster, go thought last selected obejcts, easly access to overlapped gameObject in the scene view… In short, speed up your unity workflow ! We use this tool every day in studio.

>> View on Asset Store <<

  • Enhance unity workflow by keeping track of files / assets / gameObject previously selected, even from play mode to editor mode, and even after closing & reopenning unity!

  • Bookmark anything, in a simple clic. Keep your most important scripts & scenes quicly avaible to you!

  • Bookmark gameObjects in play or edit mode. They are saved even when you change scene or after reloading project. A MUST HAVE when you are working with multi-scenes!

  • Bookmarked gameObjects not present in the current scene can be reached in one clic! (it will open the scene where the gameObject is, and select it).

  • Keep track of deleted gameObjects (if an undo is applied, link is kept).

  • Ultra Fast Selection of gameObjects Hidden behind others. Again, a MUST HAVE for overlapping UI!

  • Show outline & name of gameObjects in the scene view on mouse hover. (customizable)

  • Everything is customisable in project settings.

  • C# scripts avaible

  • Clean code using nameSpace

  • Nothing to do, just download and enjoy

Thank you all ! Please let me some feedback for suggestion & improvement !

Getting some odd bugs in 2020.3 LTS.

First off, the number of previously selected objects (the number always displayed next to the arrows) never goes down. It just keeps on counting up into the hundreds, even when, according to the Peek window, there are zero entries in the previously selected list.

Also, when the asset is installed it seems to add about 20+ seconds to start up time whenever I enter playmode. This only happens when the asset is installed and immediately goes away when I delete the asset.

For these reasons I’ve uninstalled the asset and won’t be reinstalling until I can confirm it won’t affect playmode start times.

Hello! Thanks you for you request.

  • First of all, you can access the settings and change 2 settings:
    the amount of element on the top is not the amount of previously selected gameObect shown in the EditorWindow, those are 2 different thing (the elements in the editorWindow is a list without duplicate, the element on top is a straight forward list where I PopIn() all new elements. I think you can lower the Max global storage by 100 or 10 to see significant improvement. (and the reset button will reset the cache, it may also help).

  • Secondly, if you are using the Intelligent Outline feature, is your setting “deep outline” was set ?

  • And thirdly. I have just submitted a propere 2020 version on the asset store, this plugin was made initially for 2017, and I have done some improvment, changed the save method etc. It should fix your issue.

I hope it’s enought, I know how pain in the ass can cause a third party plugin in a project… I’ve done everything to avoid that, and I feel sorry for your 20 seconde wait for Play.

PS: this plugin is in 3 differents part: Peek And BookMark, Click And Scroll, and Intelligent Outline. You can use / delete individual plugin if you want.

Contact me if you want a refound. Hope I helped!
Thanks.