Peer to Peer connection ?

Hey there !

Im currently trying to use Unity for developing a software, that allows the user to send data from an android/iphone app to an Microsoft HoloLens. I want to use an easy peer to peer connection for that. Is that possible ? And are there any tutorials for an peer to peer connection ? :smile:

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The NetworkTransport is peer to peer.
Here is a guide.
https://docs.unity3d.com/Manual/UNetUsingTransport.html