[Pending patch] Prefabs in my scene hierarchy are getting jumbled every time I play the scene.

As stated in the title, all my prefabs in my scene are getting jumbled up whenever I play the scene. I can’t get my hierarchy organized the way I like it! :frowning:

I have attached three screenshots of the different times of the scene in the hierarchy.

Does anyone know why this is happening, or how I can stop this from happening? It’s not game-breaking, but it is frustrating to not be able to organize the scene how I want it.

EDIT: I just found out that this is occurring to my brother as well. Is this just a bug in Unity, or is it intended (I can’t imagine why this would be intended to occur)?

Thanks!
ckviper

2437729--167108--Before play.JPG
2437729--167109--During play.JPG
2437729--167110--After play.JPG

@ckviper:
Same here, no idea why it happens, but noticed it with Unity 5.2.2.

I sort prefabs to my liking, press play, stop - stuff has moved in hierarchy.

Annoying.

if(BumpAllowed == True)
{
bump;
}
else
{
print(“Sorry! :smile:”);
}

void Update()
{
if(BumpAllowed == True)
{
bump;
}
else
{
print(“Sorry! :smile:”);
}

This sounds like a bug that has just been fixed.
The fix will hopefully ship in a patch in January.

2 Likes

AWESOME! I can’t wait! It was really irritating to never have any sort of order to my hierarchy, >.> Thanks for the feedback!