[pending review] Hold / Fetch for GameObject

Our second package “Hold / Fetch for GameObject” is waiting for the review. We will let you know when its released!

  • Hold saves the game object and its component settings to the disk based buffer. Fetch restores the contents of the buffer stored by the previous Hold command.

  • The information stored includes all the game object and component settings and even references to the scene objects.

  • Undo sometimes doesn’t work. Undo also doesn’t work when Unity restarts.
    Hold/Fetch always works because the information is stored on the disk. And its way simpler clicking hold/fetch once than clicking undo multiple times.

  • Hold/Fetch is currently in beta.

  • Note that this package works for GameObjects. It doesn’t work for other type of assets. eg. Materials, Meshes

If you have any suggestions let us know. Currently the fastest way to contact us is via email : pixellab.assetstore@gmail.com

Thank you.

Its available on AssetStore. Now its only $1.99.
If you have any suggestions, let us know. And if you find this tool useful, please spread words.