I’ve looked all over before I decided to ask this in here…my search came up with no real answers.
I’ve noticed the Penelope character in the Unity tutorial kind of “snaps” to angles when I am running around and change direction. Her rotations locally are not smoothly interpolated. How in the heck would someone begin to fix this issue? I’m assuming it’s in the script or maybe it’s my own stupidity in my Unity project settings somewhere? Any help would be greatly appreciated.
Oops JUST AFTER posting this I found what appears to be a solution to this issue…