Hey,
Going through the Penelope tutorial, I was wondering how the animation was created for penelope.
-
Are the animations of penelope separated into different fbx files? The PDF doesn’t mention the different files. Only the penelope.fbx is added to the player game object, so how does the script know to reference the other fbx files for animation.
-
Can all of the animation be added into one FBX file and then have the frames ranges referenced in the script or is it best to separate the animation into multiple FBX files?
Thanks,
Wes