Our app was released on 10/11. It actually took me by surprise that it passed the first review. It caught me a bit off guard actually, as far as planning. It was soon after the frantic effort to get it approved that I came to realize how much more I must do.
I’ve requested reviews with promo codes to all the notable sites I could find, no bites yet that I can see. Maybe it’s too soon to hope, but this topic is for argument sake as well.
I’ve channeled some promo codes to friends and friends of friends, and even got some sales that way. the feedback I got was that it’s awesome, loved it, nothing quite like it etc. Much of the feedback is based on a web player demo and PC/Mac version, so few seem to have the means and inclination to post a review.
Sales are low. I know that’s an issue shared by many here. With the low sales I started to think that maybe it’s not as good as I thought, only to be told by some that it’s better than most they’ve played, it’s suffering from lack of exposure etc.
Now it could be that it greatly appeals to a certain niche, I don’t know. It’s a casual strategy game, with maybe a slight puzzle feel, so I put it in the Strategy and Puzzle categories.
Anyway, I guess I’m asking what others here would do, if they had a game they think is da bomb, single player, multiplayer, decent AI, lots of good stuff.
I know that some first-time devs in here admit to making a not-so-great effort on their first app. However I put a lot into it (surely too much), so I’m expecting a bit more.
What might be some good promotional tactics, beyond the common ones, and what extent might one go if they thought that their app has far, far more potential than it’s realizing. What sort of gambles might be worth it, as far as promo expense, advertising, and I find myself wondering if it’s not too late to partner with an organization that could improve its visibility to a good target audience.
I figured this is good to ask, because I suspect it’s a common dilemma, where you think you have an app that may be much better than its performance suggests.