Hi All,
please read the title again & well:
it’s all about a new kind of website, where anyone can register in order to give birth to an original video game - by participating all together - only by doing the following:
-people VOTE among a wide list of features, characteristics etc…
-people often get the ability to submit their own suggestions & ideas to the community, in order to let anyone interested to VOTE such idea;
The website is administrated by the Devs, they still have a strong voice, a veto right, only to ensure the project stay feasible to them.
-the website IS the core of the process, its goal is to provide a way to easily conduct the process of voting, and to avoid a list of issues related to the principle of “voting future game’s features”, itself; So the website has to be really ergonomic ;
*Participants receive a copy, a license, of the final game :
__-implies that participants pays a fee to Devs/Website__ from nearly the beginning of the process, and even during it, in order to, for example, submit important suggestions or changes requests.
EDIT: I know, the monetization part has to be well thought; probably people should pay a tiny one time fee but also they should be able to get refund if they want to leave because the project changed in a way they don’t want… etc… but developers will need funds too… so let’s say the question can be solved elegantly for everyone… (or let’s find suggestions) -
in a first phase, people are only shaping & designing -by voting-, the “typical profile” of a future video game.
gradually characteristics are locked: these features will be kept, because the majority voted them;
in the second phase, when the general features of the video game are chosen and are defined (the type & genre of game. could be even hybrid), Then:
-community vote for more specific, precise features; they can sometime submit ideas also, to be voted, like in the first phase;
-Devs starts to design a raw, rough prototype showing the wanted gameplay mechanics;
-Community can test the prototype, criticize, ask for changes, tweaks, features removal, just by voting; in the most methodical manner possible in order to speed things up, and reduce lost time/work;
during the process, people may leave because things turned out in the way they didn’t wanted nor voted, while new people still can arrive in; (as there’s a fee to enter probably the leavers will be refund…)
but still the majority might be satisfied and kept active;
Next, by the same methods, artistic direction is defined, (with the less lost work, no final asset is done, just ideas or concept art), and once approved by the majority:
-realization process starts;
-community can see, test, the results;
story, if any, is also voted, suggested, wrote:
-community can decide a lot of things for storytelling;
finally, the game grows up near completion, then released when finished to common games stores ; participants gets their copy, license…
people who didn’t participated still can buy it;
the process is well designed to:
-avoid too much work for Devs, (less canceling, aborted features, no extra features that are unfeasible…)
-avoid flooding by ideas and contradictions,
-keep community active, INterested,
-cheap enough for participants;
this idea, addresses the problem of making the game most people dreams to play, at a certain period of time. the game they would buy because that’s what trending in their minds.
a kind of way to get closer to the ideal of many. (but not EVERYbody).
if you have questions, I can reply; did you get the concept well ?; I had this idea today, I hope its a good idea ;
this might sounds to be unrealistic, so what’s your opinion about it ?
- I see crowd funding trending these times, maybe my idea is not so different from what people use to know nowadays… think about it…
PS : when I use the word “Devs” I mean a real development studio, a structure, or a team. implying that the Devs tries to monetize the process. participants would pay a fee mainly when registering but the final product is then delivered to them without additional cost…