Hey guys. Is there a way to control the bloom (the image effect on the camera) on a per-object basis? I want to decrease the intensity on some objects, and increase it on others. I would just change the specularity of an object, but many of my objects (that I want to be different) share the same material. Any notions?
I’m really just guessing here, but maybe use more than one cameras (with the same size and parented) together with culling mask and layers? But that is probably what you do NOT want;)
Haha, yeah. That wouldn’t be optimal. I have hundreds of objects to change anyway.