Is it possible to have “Per object motion blur” in Unity at the moment?
It means basically each object on screen is blured individually, instead of the whole screen.
I know that Cryengine 2 has it, but it runs on DirectX 10.
Is it possible with Unity and what ever DirectX version it uses?
if you write a shader its possible but unity does not provide one for per object motion blur
So if someone wrote a shader then it’d be possible?
sure, you have SM3 and the meshclass at hand to do whatever you want.
Alright, thanks.
I won’t write the shader, I find shader programming too confusing.
Was just wondering if it can be done 