"Per object motion blur" in Unity?

Is it possible to have “Per object motion blur” in Unity at the moment?
It means basically each object on screen is blured individually, instead of the whole screen.

I know that Cryengine 2 has it, but it runs on DirectX 10.

Is it possible with Unity and what ever DirectX version it uses?

if you write a shader its possible but unity does not provide one for per object motion blur

So if someone wrote a shader then it’d be possible?

sure, you have SM3 and the meshclass at hand to do whatever you want.

Alright, thanks.
I won’t write the shader, I find shader programming too confusing.
Was just wondering if it can be done :smile: