I’m trying to get per-pixel lighting on Android, but the shader I’ve used to iOS doesn’t work. Does anyone have an example of a shader that does work for per-pixel lighting on Android? As well as writing my own, I’ve tried using the “Vertex/Fragment Template” from Unify Community and that didn’t work either.
How accurate is the Unity player in the editor for displaying what will work on an Android device. If an object just appears black in the player, is there any chance that it will work on a device?
I’m currently testing on a Kindle Fire and all I’m getting is plain black on objects that use my custom shaders.