Hello guy!
I want to know if it is possible to get Nvidia PCSS or any other shadow technique like that into Unity.
Or are you guys working on it? I saw this online.
Even an unfinished version of the capsule shadows would be great.
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So?
@HenriqueGomez @OCASM
I just released my Unity Implementation of NVIDIA’s PCSS “Soft Shadows” open source on GitHub (MIT License for maximum permissions) if anybody is interested: GitHub - TheMasonX/UnityPCSS: Nvidia's PCSS soft shadow algorithm implemented in Unity
I also made a YouTube video showing it off/explaining everything I could think of:
https://www.youtube.com/watch?v=2rVf4diX7L4
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Nice work! But i tried here in 5.6.0f2 and all shadows are gone… Is there any way to fix this?