When using the following code:
Addressables.LoadSceneAsync(SceneName, LoadSceneMode.Additive, false);
It would seem that rather than the operation showing the same PercentageComplete as the underlying AsyncOperation it returns a value of 1 when completed. Is this correct?
The previous SceneManager system would return a value of around 0.9f when it is loaded, and show 1f when it is activated.
We just want to know if this has been done deliberately, so we can tailer our systems accordingly.