I hate to ask another question about 2d images, as I’ve read much information out there about this topic, but I’ve tried it all…
I have a .tga file 2048 X 512: Filter mode set to point, RGBA 32 BIT, Max Size 2048, wrap mode clamp, deactivated mip mapping, using a basic, texture-only shader, all on a quad I made in Maya, using an orthographic camera with 1/2 screen height accounted for… and I STILL get scratchy edges… WHAT COULD BE GOING WRONG HERE???