Perfect Circle unity 2d

Hello,
I’m actually working on a minimal pool game.
I got a problem with the 2d sprite of the ball.
I’m using a sprite sheet of 2048x2048 pixel.
I have try to play with the antialiasing and anisotropic effect, but I don’t succeed to have a pixel perfect circle.
As you can se on the attach picture, I got lot go glitch/deformation on the ball.
Can you help me with that?

Thanks a lot

Can you upload your scene?

That is an absurdly large texture for how pixellated the ball is. There must be something else wrong.

Furthermore, you do not have to use sprites in 2d games. You can use 3D sphere objects, and just give them 2d rigidbodies and 2d circle colliders.

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