Perfect fog horizon , how!?

Hey there!

I am pretty sure all of you had get to the problem with the GlobalFog when it does not get rendered on top of particles, or Water reflections? Not even helps you blend any other than basic shaders as terrain and trees.

So, HOW is every1 on production level getting those PERFECT horizons? even on the reflections on water, like i’ve been buying and testing every fog, skybox type, or lighting thingie, lets say TOD asset and such, they simply don’t give you the perfect fog to > skybox blend , and none gives you the perfect horizon… is this me? how are you guys fixing this in you projects?

-Leo

I modified the built-in global fog shader a while back, allowing for alpha without clipping, skybox lighting, etc.

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