I’m trying to make it so that trying to scale up the game will just take the game (at 160 x 144 Pixels) and just jump to the next perfect resolution( 320 x 288, 480 x 432, 640 x 576, ect…) instead of just stretching out the game,
but if possible i would like to fill the edges with a background texture until the window stretches out to a possible resolution then make the jump to it so that full screen is still possible.