PerfectMMORPG

I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.

In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125

Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.

Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.

Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21

That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 10 points so 1 level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time.

Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.

ICE TITAN

BASE STATS

This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.

Frozen(passive)

Armor X%125 Hit X%75

Slippery(passive)

Felee X%125 Damage X%75

Sliding Ice CUBE(passive)

Move X%125 MPR X%75

With soul(passive)

Range X%125 HPR X%75

Soulstone(passive)

MP X%125 HPX%75

ELEMENTAL PASSIVES

This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.

I am ice

CLD X%75 HOT X%125

Soul

WND X%75 HLY X%125

No body

BIO X%75 DRK X%125

Crystalized
BLW X%75 RAY X%125

Aquatic

WTR X%75 FRE X125

Mineral body

CHM X%75 WAV X125

ATTACK TYPES

Lonely Giant

MLE X%75 EMO X%125

Made of Stone

RNG X%75 PLA X%125

Like a glass

EXP X%75 BEA X%125

Air bender

GAS X%75 INT X%125

Physical armor

BLL X%75 MGC X125

Its contains only ice

MAG X%75 LQD X125

UNIQUE PASSIVE: Soul form

When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but while casting it, it is defenseless. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:

Soul Form first level:

By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has %125 movespeed, %125 range, %10 of max hp, %75 hp, %0 (no) hpr, %0 (no) armor, %175 felee, %150 dmg, %150 hit, same mp, same mpr, new skill Return of the retarded.

Return of the retarded:

Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.

Soul Form last level:

When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.

ACTIVE SKILLS

Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%100 dmg +%100 hit.

MAXED Punch: Deals MLE BLW dmg. +%200 hit. +%300 dmg. Consumes 9 mp. Requires 5 skillpoint total. Has 5 turn cooldown, if you use 5 extra skill points has no cooldown.

You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.

IceHard: You gain +%50 armor and felee for 3 turns. Consumes 2 mp. No cooldown.

MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.

Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.

Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %100. This skill consumes 1 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.

Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50 instead of %100. Consumes 1 mana for each attempt.

Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 2 mana for each target.

Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 3 mana.

Harderice LEVEL 5: %75 rate, %100 debuff. Consumes 4 mana.

Harderice LEVEL 6: %100 rate, %100 debuff. Consumes 5 mana for each target.

If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %125 damage permanantly only adds to your damages %25 buff it doesnt multiple with your active skills or buffs.

Do you have any questions? If you didnt read, still ask to me questions about this game.

1 Like

I’m skeptical about several of these claims — particularly the perfection, and the limitlessness. (I believe the turtle and ice elemental, though.)

This will result in a steadily decreasing player base, as a few players come to dominate the game and ruin the fun for everyone else.

But, if you can get those few players to pay you a few thousand bucks a month, you may have a viable business model anyway. :wink:

Good luck,

  • Joe
5 Likes

If you mean players who do not pay when you say “free player”, this game sounds heavily monetized.
The design seems promising but the fact that they can’t play after dying would either force players to pay or never be competetive. Quite a turn off if you ask me.

1 Like

Do you have the perfect budget as well? Everything being limitless would mean your budget would need to be limitless too.

5 Likes

Everyday you playing game until you die. When you die you losing a level. There is nothing wrong.

Sounds totally executable. When do we get to see a playable prototype?

8 Likes

^ This is the perfect question for the perfect MMO.
Gigi

7 Likes

We can play it as a board game for testing its balance and how random is game. Also latest version of the game:

I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.

In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125

Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles… While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.

Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns… But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.

Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21

That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 4 points from 0 to 4 consumes 10 points, that means a level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time for catching you.

Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.

ICE TITAN

BASE STATS

This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.

Frozen(passive)

Armor X%125 Hit X%75

Slippery(passive)

Felee X%125 Damage X%75

Sliding Ice CUBE(passive)

Move +1tile MPR X%75

With soul(passive)

Range +1tile HPR X%75

Soulstone(passive)

MP X%125 HPX%75

ELEMENTAL PASSIVES

This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.

I am ice

CLD X%75 HOT X%125

Soul

WND X%75 HLY X%125

No body

BIO X%75 DRK X%125

Crystalized
BLW X%75 RAY X%125

Aquatic

WTR X%75 FRE X125

Mineral body

CHM X%75 WAV X125

ATTACK TYPES

Lonely Giant

MLE X%75 EMO X%125

Made of Stone

RNG X%75 PLA X%125

Like a glass

EXP X%75 BEA X%125

Air bender

GAS X%75 INT X%125

Physical armor

BLL X%75 MGC X125

Its contains only ice

MAG X%75 LQD X125

UNIQUE PASSIVE: Soul form

When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but while casting it, it is defenseless. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:

Soul Form first level:

By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has +1 movespeed, +1 range, %10 of max hp, %75 hp, %0 (no) hpr, %0 (no) armor, %175 felee, %150 dmg, %150 hit, same mp, same mpr, new skill Return of the retarded.

Return of the retarded:

Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.

Soul Form last level:

When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.

ACTIVE SKILLS

Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%100 dmg +%100 hit.

MAXED Punch: Deals MLE BLW dmg. +%200 hit. +%300 dmg. Consumes 9 mp. Requires 5 skillpoint total. Has 5 turn cooldown, if you use 5 extra skill points has no cooldown.

You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.

IceHard: You gain +%50 armor and felee for 3 turns. Consumes 2 mp. No cooldown.

MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.

Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.

Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %100. This skill consumes 1 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.

Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50 instead of %100. Consumes 1 mana for each attempt.

Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 2 mana for each target.

Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 3 mana.

Harderice LEVEL 5: %75 rate, %100 debuff. Consumes 4 mana.

Harderice LEVEL 6: %100 rate, %100 debuff. Consumes 5 mana for each target.

If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %125 damage permanantly only adds to your damages %25 buff it doesnt multiple with your active skills or buffs. So if you take a debuff decreasing your damage by %100, you can still deal damage with your skills. A %300 damage skill will deal %200 damage bcause you lost %100 of your damage by debuff.

Balance Keeper: Active passive skill. When you take a damage that penetrates your armor and hpr, you will spend 1 mp for increasing your max hp by %100; that means you will decrease incoming damage by %50. This skill has no cooldown. At level 2 it consumes 3 mp and increases your max hp by %200, that means it is %300 now and you will decrease incoming damage by %66. This skill doesnt affects your regneration and only get active if you will have less health than last turn. At high levels people will deal insane amount of damages instantly bcause of games strange mechanics. Bcause of that all clases need a passive like this. You are still dying but dying slower. And dont forget, this passive consumes mp and gets less effective by levels (50 66 75 80 83) also mana cost is increases too much (1 3 6 10 15).

Do you have any questions? If you didnt read, still ask to me questions about this game.

Frozen: İce elemental becomes frozen for regenerating his health. While it is frozen it lose %100 damage, hit, move, range and gains %100 armor, felee and %200 health regneration(hpr). It will be frozen until its hp maxed. It still can cast skills and can attack. This skill doesnt consumes mp. It requires 1 skill point for be unlocked. This skill doesnt have a cooldown. If you reach below %33 hp, you will be automaticly frozen. You can cast this skill whenever you want but cant cast if you have max health.

In this game there will be 2 factions. Factions will be rebalanced every week. So we trying to keep factions in balance. Your friends may become your enemy and your enemies may become your friend. If your faction defeats other faction all of you will gain a non important reward. Also killing a player will give you rewards and that rewards maybe based on his level. You will have npcs defending your lands. You will capture some points and gain things while you holding and defending this points. Goal of the game is capturing bosses, capturing key points and being retarded.

Leveling up is like that: 1X1 2X2 3X3 4X4 That means for becoming level 2 from 1 you need to kill 1 level 1 mob. For becoming level 5 from 4 you need to kill 4 level 4 mobs. When you die you will lose a level. If you are free player you will be unable to play game until tomorrow. You can still chat and read chat but you cant play or see. So you can connect to chat without connecting to game. Chat server and game server are 2 different servers.

When you level up you gain 10 stat points 1 skill point. You start to game level 1 with 1 skill 10 stat points. Yes you can be easily 50 times stronger than other players. It has really easy mechanics. A level 100 player is 2 times stronger than a level 50 player. When you die you lose 1 level. Leveling up gets harder as you level up. Level 1 person have to kill 1 level 1 monster for leveling up. Level 100 person have to kill 100 level 100 monster for leveling up. If you are low level dying is not a problem for you bcause you will lose 1 level. If your level is high when you die still lose 1 level and this is insane bcause leveling up is really hard for you. And also if you are level 10 a level 11 player will be %110 stronger than you. If you level 100 a 99 level player will be strong as your %99 so level difference have no meaning at high levels. And also many low level players can easily kill a really high level player. Skills mostly low level friendly. There is skills like “next turn you will not take damage”, or “your enemy loses %10 of his health” this skills are OP against high level players and weak against low levels. And also debuffs stacks and get combined with each other. If 50 players debuffs you, you just death; you cant even attack. Thing about many players stunning you and if they hit you they will stun you regardless your level.

Movespeed increases with triangular numbers. It requires more points as you upgrade your movespeed more. Range is increases with same formule and have same values. For increasing your movespeed and range you have to spent: 1 2 3 4 5 points and this goes until 10.000, (i have list of first 10.000 triangular numbers). That means you need 1 3 6 10 15 points for having 1 2 3 4 5 movespeed. Movespeed increasing passive like [gives %25 move speed(you have %125) but decreases health %25(you have %75) health] gives you only 1 extra movespeed instead of giving %25 buff. A skill that gives you +%200 movespeed(makes %300 movespeed in total) gives you 2 move speed instead of tripling your move speed. Range have same mechanics too. I dont want fast moving players and players with infinite skill range. Speed debuffs still OP. You can use speed buffs while debuffed but you will move realy slow.

For some retarded people; only move and range increases with triangular numbers. And also skill mana costs are triangular but this is not your bussiness cuz most of skills have fixed amount of damage. Other things increases normally and easy to increase. This is not ragnarök online! Also you have to spent most of your points on damage. Defensive players have hp, hpr, armor, felee; agressive players only have hit and damage. So just boost hit and damage and dont say tanks are OP bcause DPS characters are real OP’s, they can easily spent all points on damage and hit than one hit kill. But if you die, you will lose a level so being DPS at low level and becoming tank at high level is best idea or tactic.

1 Like

Board games are a good idea for prototyping. Got a print and play I can test for you? To be honest reading you wall of text design document is a bit much for me.

I changed game. I will post latest version of the wall of text. Only read damage calculation part ctrl+f
I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.

In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill +%50 -%50

Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.

Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.

Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21

That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 4 points from 0 to 4 consumes 10 points, that means a level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time for catching you.

Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.

Damage Calculation

You have base 100 damage 100 hit, enemy have base 100 felee, 100 armor, 100 hpr.

You are using a skill that adds +%500 damage and +%200 hit, you now have 600 damage and 300 hit.

Your enemy weak against your element you have +%50 bonus damage. Your base damage is 100 its %50 is 50. You will deal plus 50 damage. You will 650 damage. Enemy strong against your attack style. You will have -%50 hit. And your hit will be 300-50=250. You have a passive increasing your hit and damage by +%50. You will deal 700 damage with 300 hit rate. You have a buff giving you +%300 damage and hit. You will deal 1000 damage with 600 hit. In this game damages are random. You will deal a damage between 1 and 1999. Enemy have 100 felee you have 600 hit enemy have a felee rate 1/7. So in each 7 attacks you will hit him 6 times and will miss him 1 time. But things are random so you may always miss or hit, its just about luck. You hit the enemy with 1000 damage. Enemy was have 100 armor and hpr. Your damage decreased by 200, you dealt 800 damage. Enemy has a active passive buff that multiplying his health by 4 (%400 or +%300). That means your damage is divided by 4. 800/4=200 now you will deal 200 damage. Enemy has 100 health it reached 0 health. It is still alive now you will deal damage to his mana. Mana takes 2 times more damage than health that means her mana will take 200 damage instead of 100. It was have 100 mana remaining and its gone, or died. You won. Good for you. So things never get multiplied they will be added to each other. And you have to destroy enemy armor and hpr before dealing damage to enemy. Even their health reaches to 0 you now have to destroy their mana and if you cant it will regain its hp with its hpr and its armor will be refreshed every turn. Armor can be penetrated by multiple enemies its only get refreshed each turn so 100 players attacks to 1 high armored person his armor will be destroyed. Also your attacks may miss the enemy and than they do nothing so your enemy is really okay. Some skills may consume hp or if you have no mana or mpr you able to consume your health instead of mana but they consume double times more than they normally do so hp is not good for using skills and mana is not good for taking damage but they can help to each other.

ICE TITAN

BASE STATS

This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.

Frozen(passive)

Armor +%50 Hit -%50

Slippery(passive)

Felee +%50 Damage -%50

Sliding Ice CUBE(passive)

Move +1tile MPR -%50

With soul(passive)

Range +1tile HPR -%50

Soulstone(passive)

MP +%50 HP-%50

ELEMENTAL PASSIVES

This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.

I am ice

CLD -%50 HOT +%50

Soul

WND -%50 HLY +%50

No body

BIO -%50 DRK +%50

Crystalized
BLW -%50 RAY +%50

Aquatic

WTR -%50 FRE X125

Mineral body

CHM -%50 WAV X125

ATTACK TYPES

Lonely Giant

MLE -%50 EMO +%50

Made of Stone

RNG -%50 PLA +%50

Like a glass

EXP -%50 BEA +%50

Air bender

GAS -%50 INT +%50

Physical armor

BLL -%50 MGC X125

Its contains only ice

MAG -%50 LQD X125

UNIQUE PASSIVE: Soul form

When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but this spell consumes all mp. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:

Soul Form first level:

By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has +1 movespeed, +1 range, %10 of max hp, -%50 hp, %0 (no) hpr, %0 (no) armor, +%50 felee, +%50 dmg, +%50 hit, same mp, same mpr, new skill Return of the retarded. Also it can regenerate its hp by casting Frozen, it is another Ice Titan skill. Ice Orb may not cast Frozen automaticly, bcause of its hp gone below %33. Bcause Ice Orb is fragile and if it uses Frozen, enemies may kill it while it is frozen. But you can change this you can say cast it even it is Ice Orb when HP goes below %33 but as Ice Titan you will always cast it and cant toggle off. Ice Orb can use all Ice Titan skills.

Return of the retarded:

Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.

Soul Form last level:

When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.

ACTIVE SKILLS

Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%50 dmg +%50 hit.

MAXED Punch: Deals MLE BLW dmg. +%100 hit. +%200 dmg. Consumes 13 mp. Requires 5 skillpoint total. Has 4 turn cooldown, if you use 4 extra skill points has no cooldown.

You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.

IceHard: You gain +%50 armor and felee for 3 turns. Consumes 4 mp. No cooldown.

MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.

Do you have any questions? If you didnt read, still ask to me questions about this game.

Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.

Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %50. This skill consumes 2 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.

Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50. Consumes 3 mana for each attempt.

Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 4 mana for each target.

Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 6 mana.

If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %150 damage permanantly only adds to your damages %50 buff it doesnt multiple with your active skills or buffs so your final damage is 300+600+50= %950. So if you take a debuff decreasing your damage by %100, you can still deal damage with your skills. A %300 damage skill will deal %200 damage bcause you lost %100 of your damage by debuff.

Balance Keeper: Active passive skill. When you take a damage that penetrates your armor and hpr, you will spend 1 mp for increasing your max hp by %50; that means you will decrease incoming damage by %33. This skill has no cooldown. At level 2 it consumes 3 mp and increases your max hp by %100, that means it is %200 now and you will decrease incoming damage by %50. This skill doesnt affects your regneration and only get active if you will have less health than last turn. At high levels people will deal insane amount of damages instantly bcause of games strange mechanics. Bcause of that all clases need a passive like this. You are still dying but dying slower. And dont forget, this passive consumes mp and gets less effective by levels (33 50 60 67(66,6) 72(71,5)) also mana cost is increases too much (1 3 6 10 15). 0=100[(damage/2)X2=1] 1=150[(damage/3)X2] 2=200[(dmg/4)X2=dmg/2] 3=250[(dmg/5)X2] 4=300[dmg/3] 5=350[(dmg/7)X2]

If health will be %360 than (dmg/7,2)X2 will be effective damage. Or just simply divide damage to how many multiplied health. If hp is %360 than divide damage to 3,6 and it will give you same and correct result. All games using this formule for calculating armor. I am using it for multiplying base hp and dividing incoming dmg for not be death by one single hit. Also this game has another armor which one blocks all damage until it breaks and felee for evading attacks. That means in this game you can use 3 different methods for defending yourself also your hp regnerates even while you are fighting. But bcause of aggressive players only boosting damage and hit while defensive players are boosting 4 different stats(armor,hp, hpr, felee), aggressive players are still op. Think about that what happens when they multiply their damage by %600 and truth is a %200 damage is able to kill you while your hp is full but it must hit you and it must deal %400 damage. Damages are random they can 1 or 399 if true damage is 200(200 +199 or -199). Why we have random damage? For penetrating higher level players armors. So you may kill a high level player by luck. Bcause of randomness nothing is immortal or unbeatable. Noone is safe!

Frozen: İce elemental becomes frozen for regenerating his health. While it is frozen it lose %100 damage, hit, move, range and gains %100 armor, felee and %200 health regneration(hpr). It will be frozen until its hp maxed. It still can cast skills and can attack. This skill doesnt consumes mp. It requires 1 skill point for be unlocked. This skill doesnt have a cooldown. If you reach below %33 hp, you will be automaticly frozen. You can cast this skill whenever you want but cant cast if you have max health.

Losing %100 movespeed means you lost all your base movespeed but if you have a buff that increases your movespeed 3 tiles, you can move 3 tiles per turn even you lost your base movespeed. Movespeed decreasing skills first decreases your movespeed with percent. After decreasing your movespeed %100 they will decrease your movespeed 1 extra tile for each plus %50 decrease. Movespeed buffs adds you Y amount of tiles movespeed. That means you can move even you have movespeed debuffs. You can not move after you attack but you can attack after you move. That means you can kite enemies but you have to runaway first and attack to them if they are still in your range. All ranged attacks have high cooldowns so all clases are melee in this game but they can use ranged skills like launching a giant rocket or throwing a part of rock.

In this game there will be 2 factions. Factions will be rebalanced every week. So we trying to keep factions in balance. Your friends may become your enemy and your enemies may become your friend. If your faction defeats other faction all of you will gain a non important reward. Also killing a player will give you rewards and that rewards maybe based on his level. You will have npcs defending your lands. You will capture some points and gain things while you holding and defending this points. Goal of the game is capturing bosses, capturing key points and being retarded.

Leveling up is like that: 1X1 2X2 3X3 4X4 That means for becoming level 2 from 1 you need to kill 1 level 1 mob. For becoming level 5 from 4 you need to kill 4 level 4 mobs. When you die you will lose a level. If you are free player you will be unable to play game until tomorrow. You can still chat and read chat but you cant play or see. So you can connect to chat without connecting to game. Chat server and game server are 2 different servers.

When you level up you gain 10 stat points 1 skill point. You start to game level 1 with 1 skill 10 stat points. Yes you can be easily 50 times stronger than other players. It has really easy mechanics. A level 100 player is 2 times stronger than a level 50 player. When you die you lose 1 level. Leveling up gets harder as you level up. Level 1 person have to kill 1 level 1 monster for leveling up. Level 100 person have to kill 100 level 100 monster for leveling up. If you are low level dying is not a problem for you bcause you will lose 1 level. If your level is high when you die still lose 1 level and this is insane bcause leveling up is really hard for you. And also if you are level 10 a level 11 player will be %110 stronger than you. If you level 100 a 99 level player will be strong as your %99 so level difference have no meaning at high levels. And also many low level players can easily kill a really high level player. Skills mostly low level friendly. There is skills like “next turn you will not take damage”, or “your enemy loses %10 of his health” this skills are OP against high level players and weak against low levels. And also debuffs stacks and get combined with each other. If 50 players debuffs you, you just death; you cant even attack. Thing about many players stunning you and if they hit you they will stun you regardless your level.

Movespeed increases with triangular numbers. It requires more points as you upgrade your movespeed more. Range is increases with same formule and have same values. For increasing your movespeed and range you have to spent: 1 2 3 4 5 points and this goes until 10.000, (i have list of first 10.000 triangular numbers). That means you need 1 3 6 10 15 points for having 1 2 3 4 5 movespeed. Movespeed increasing passive like [gives %50 move speed(you have %150) but decreases health %50(you have %50) health] gives you only 1 extra movespeed instead of giving %50 buff. A skill that gives you +%200 movespeed(makes %300 movespeed in total) gives you 4 move speed instead of tripling your move speed. Range have same mechanics too. I dont want fast moving players and players with infinite skill range. Speed debuffs still OP. You can use speed buffs while debuffed but you will move realy slow.

For some people who is still asking about it; only move and range increases with triangular numbers. And also skill mana costs are triangular but this is not your bussiness cuz most of skills have fixed amount of damage. Other things increases normally and easy to increase. This is not ragnarök online! Also you have to spent most of your points on damage. Defensive players have hp, hpr, armor, felee; agressive players only have hit and damage. So just boost hit and damage and dont say tanks are OP bcause DPS characters are real OP’s, they can easily spent all points on damage and hit than one hit kill. But if you die, you will lose a level so being DPS at low level and becoming tank at high level is best idea or tactic.

Do you have any questions? If you didnt read, still ask to me questions about this game.

Lets Talk About Ingame Characters

Game core mechanics are designed. Now i will add classes and skill trees to game. Before we start mana cost increases with triangular numbers for multiplying same attribute for one turn. So you can not multiply an attribute too much for only one turn bcause that consumes too much mana. Long duration buffs will consume low mana. If 2 different buff increases your dmg or hit, than stronger buff will be active but you can boost defensive attributes with multiple buffs. There is some passive skills consuming mana when they are triggered. Each class have a damage dividing or health multiplying skill that works like armor or defense in all other games. We have this skills for protecting you from one shoot kills but this skills doesnt boost your armor or felee or hpr, they just protects your health from high damage. Now lets have fun with Ice Titan:

Ice Titans code name is retarded. Each hero has his own code name and all of this code names are secret and hided in their mottos or skill names. Ice Titan has a skill called Return of the Retarded which one makes him come back to life from death. Ice Titans quotes are: “Lets stay AFK!” at random moments, “Defend!” when uses Frozen skill which one freezes itself and regenerates health like a turtle, “I am king of the retardeds!” when kills something, “Frozen, why not?” upon casting freezing skills which one decreases targets movespeed(he is not saying freeze bcause it is not cool enought and it is too common), “Look, snowy snowy” when it makes rain snows(he has that kind of area debuff skills), “slippery” when enemy attacks misses him or when he freezes floor for decreasing movespeed, “Made of ice!” when blocks a damage with its armor, “Come here, i will catch you” when runs after an enemy player, “I have thousands of snow lunatics” lunatic is rabbit from Ragnarök online and he is saying that while casting icefall or snow skills, “In your face!” its reference to Robocraft its saying that while casting Ice Fall skill, it says “lets deal some damage” “i am dealing really nice damage” while attacking.

Purpose of Ice Titan is catching runningaway oppannents and freeze them with ranged debuffs. Ice Titan most tanky class in the game and it is nearly immortal. If you can kill it you can kill everything and you are OP. Ice Titan doesnt even deals damage, its watchs his friends while dying and casts annoying debuffs which one decreasing enemy felee, hit, dmg, movespeed sometimes even range. Ice Titan can debuff his friends with area debuffs and this is not a bug, thats why it is retarded; it is debuffing everyone else in range and immortal and doesnt dealing damage. It is not dealing damage and tanky and also it is decreasing your damage; can you imagine how retarded and annoying it is? Ice Titan is an Ice Soul but it is created a body from Ice for protecting itself. Ice Titan must move slow but bcause of it have to freeze and catch enemies it is moving fast and have nice range. You may think Ice Titan is Nunu but he is completely not even Ice Titans ulti is called Absolute Zero he is still not a copy of Nunu. Ice Titans ulti doesnt deals damage but freezes everything around it and also it may decrease frozen peoples max health, i dont know; still working on process. Ice Titans ulti not a channeling ability. All ulties are sudden and consumes all mana you have while casting. And its efectiveness based on how much mana consumed.

I will give detailed information and whole skill tree later. I am still making this game. And we will add a Treat to game. Its code name is Dotard. Its saying it has knowledge and its knows everything about everything but he cant remember? Why he cant remember? You know, you cant remember everything; thats not about his senility. Even he is a 10000 years old tree he is defender of the wilderness and he is strong. He says “I am green, why you not!” while it is attacking. He has highest hp, hpr, mp, mpr recovery in the game. Nothing can kill it with one hit. But bcause of it is a tree, it has lowest movespeed and range in the game. It also cant deal damage like Ice Titan. Its has best healing skills. It has area effecting healing skills and unlike cyborg and Ice Titan he can understand who is enemy or friend. Cyborg is someone who can kill his teammates with nuclear misiles, so he is even more horible than Ice Titan but he cant target friendly units, they just taking splash damage and than dying. Treant can place a healing auro to ground and that increases all friendly units hpr who enters in it and thats OP. Treant can give mana and hp to other players. Treant may buff friendly units. And treant moves really slow and have a low range, that means you can kill it from distance while it is trying to reach you. Treant can also summon grass thingies which one belongs to jungle and all of them weak against chemicals, fire, viruses. Poor treant how alone he is. Why your grandchilds are not visiting you? (Yes there is a grammer mistake but child is funnier)

Cyborg… There is another cyberbionic living being called Cyber but he is an alien and we hate aliens. Cyborg made by humen for destroying illuminati cuz illuminati is alien und aliens must stay away from our own business. It is not wrong to nuke living beings. Countries like north korea always deserves to being nuked. That aliens lied to us. They said we came in peace but peace was a lie. While 4th worl wars flags are rising cyborg was broken. He decided to accidently kill his friends. Afterall weak ones doesnt deserves to lie.

Cyborgs code name is Sorry. He is always sorry. He brutally murders his friends and than says sorry and mostly he doesnt even do that. Bcause of that he using this code name. Cyborg is Heavy of the Yuno’s Ridiculous Lands. Yes this game will be called Yuno’s Ridiculous Lands. And he doesnt even says sorry bcause of he calling himself sorry. He saying “i dont even need to say how sorry i am” he is not saying i am too lazy for saying sorry. Cyborg has high damage and low hit rate. That means he mostly miss his targets and than accidently hit them and they are death. Cyborg is an off-tank class which one means he is ADC. Yeah you have build Lee Sin full ad bcause he is off tank. And AD Lee Sin is OP Lee Sin. Same thing for Cyborg…

Cyborg uses bullets, missiles, batteries for casting his skills. By unlocking a special passive he turns his mp and mpr to this materials. You also may use mana like normal characters but warheads are %50 more effective than mana that means by unlocking this skill you increasing your max mana but Cyborg cant regenerate his warheads. For regaining his ammunation he must not attack and get attacked and must not move for next 10 turns. If you stay afk and dont get attacked for 10 turns you will suddenly regain all of your ammunation or warheads. It has 3 types of ammunation for 3 different skill types. You may only unlock one type of skills and may go for full missiles if you want or just mix everything and troll around, i really dont care. Also when cyborgs hp reaches to 0 he is explodes and kills itself by doing this its deals damage to its enemies by using his remaining mana, he shoots locked missiles to his enemies it first tries to nearest enemy after that other nearest enemy takes damage so range doesnt matter but this skill may target mobs(npc monsters). Other people when reaches 0 health they keep living and uses mana as a weaker version of hp but cyborg not, its explodes.

Cyber is another class. It will use nano technology, radioactive green plasma balls and it will be an professional killer. Cyborg made by russians. Cyber made by Adolph Hitler of South pole.

Earth Elemental will use mud and landslides and swamps for disturbing its enemies. Earth elemental never disturb his friends, he is a gentle well educated and skilled bender. Earth Elemental have high damage and low hit rate but he is a tank and he is gentle.

Berserker. His code name is Idiot. Berserker is able to jump on his enemies. When berserker takes damage it is becomes stronger and also deals damage to its enemies. He is offtank. He shields himself for free, while he have shield he gains damage and hit buff. When shield gets broken he takes serious damage bcause of this skills cost and this skill consumes hp instead of mp. Most berserker doesnt use armor but if you unlocked your shield skill you have to have armor for protecting your shield. And most berserker have 1 felee which one is not zero and higher than zero. Berserker can run fast. Most of berserker skills consumes hp. When they are damaged they gets buffs. So some berserkers doesnt even have mana. Berserkers are OP like Cyborgs. When a berserker dies; well, nothing happens they dont have a passive triggering upon death but they have passives triggering when they lose hp and when they have low hp. Berserkers have that famous whirlwind skill, do you know what it does? Just try to guess. Yes you can do it, you played many games. It deals damage to everyone else around him with radius half of his range. Berserker can cripple and stun his enemies while dealing horrible damages. He is melee and single targeting champion which one is OP for 1vs1 fights but he is prefer jumping on enemy team and suddenly die.

Turtle, her code name is Child. Turtle have 3 different modes. Offensive, defensive, tower. She using this modes with her offensive, deffensive and ranged skills. She is offtank class even she is a turtle. Bcause she is carrying a plasma cannon in her shell. She is an illegal weapon trader. Becareful about her. She is not a turtle. She is a monster.

Hedgehog guy. I dont know what he will be. He will deal damage based on his damage when you hit him, this ability will consume mana.

Diamond. It is a diamond. It is a elemental but it is not using elements its just punches you. It will have highest armor and lowest health in the game. If you can break his armor it will die. It will be offtank.

Abomination. Its code name is stinky. When you deal damage to it you will lose hp, bcause of that it will have low hp but people will still built it for hp. Its also poisons everything around it with an aura self buff. It doesnt have mp.

Dragon. Their code name is nightmare. Their skills consumes low mana but have insane amount of cooldown.

Curse Elemental. It buffs itself and starts dealing damage to itself. This buff is horribly OP but it will kill itself by using this buff. Its also DPS class with lot of debuffs.

Ironic Tank. A giant robot made of iron. He will be most tanky class and he will move slow unlike Ice Titan. He will not have support skills, he will be only focused to deal damage to who having fun on him bcause of his low damage. Its code name is Emo.

Dragon Knight, Dark Knight, Paladin, True noob(it is an alignment), Illuminati guy(its Vel’Koz but its not), Normal Knight, Ninja, KSer, Former, Bender, Creator, Soulist, Mentalist(someone steals enemy players characters and controls them for killing other enemy characters), Warper(its jumper yes, i didnt stole it; it was my original idea before movie, na i am not lying), Salamander, Werewolf, Wampire(if i dont add it all twilight fans will disturb us), Yoma(from claymore), Zombie King will be added to the game in 5 years.

I guess I’ll be the person to say it then.

Some of your ideas are good. Some are really good. The others, at least in my opinion, are just meh. Here’s the thing… You’re posting wall after wall of text. Instead of doing that, just post a SMALL update whenever you update, or a larger update when you update a lot. Not copy/pasting the same wall of text with minor changes. That’s just hard to read and quite frankly, it’s annoying to look at.

Second, are you a single person? Because there’s a difference in designing an MMO and developing an MMO. Designing an MMO is easy. Well, easier. Developing one? Not easy. Not at all. You need the budget to purchase/rent servers. A lot of them. You’ll need to have the budget to be able to pay yourself until the game comes out (most likely never). You need the knowledge of how to code the servers, how to code all the quests, how to code all the PvP, how to code all the other enemies, bosses, etc. On top of knowing how to code it, you’ll need to know how to create the assets for everything. All the characters, environments, everything. All the GUI, all the menus, all the items, all the everything.

Now, you have your game in production! You need to get the word out, you need to gain even more funding, you need to optimize, you need to convince all other MMO players that your MMO is going to be fantastic. You’ll need to hire people that work all different hours of the day/night to make sure your servers stay up and tidy. You’ll need to hire people immediately to start work on an expansion, you’ll need to start working yourself to create more content, etc. MMOs keep going because of content. Not because the game is just so fun that you are perfectly willing to do the same dungeons over… and over… and over… and over… until what? You hit an artificial level cap? No, they’re going to want more content.

Now that your game is released… What now? Maintenance 24/7 til your game dies and I am not kidding when I say 24/7. MMOs are hard things to keep up. That’s why indie MMOs without previously existent funding have a lot of downtime. They don’t have the resources to keep their game up and going. And what happens if all of your players are free players? You don’t get any money and your company goes under and you have to shut your MMO down a couple months after release?

Sorry if I’m being a major bummer but MMOs should be left to those who know how to do them. I hate seeing people give up game development because they sank 6 months into an MMO just to find out that they actually didn’t have the knowledge/funding/etc to keep development going any further.

6 Likes

I'm not even going to touch the whole "perfect MMO" statement, but I will point out that this entire concept is flawed.

A: You can be anything. Limitless, etc, etc, etc.
So what's the game about? Do you know? Will your players know?
Of course you realize, someone has to create that turtle, and that ice elemental, and that "anything else". They have to model, texture, rig and create animations for all of them.
B: No level cap.
You will have exactly zero control over game balance.

Let me give you a scenario. A day in the life of the "perfect MMO".

I log in for the first time. I create my ninja, cyborg, werewolf, tree alien. I meet a level 10,435 platypus in an open PvP world. He kills me. I can't play anymore today. I will not be coming back tomorrow.

Writing down undirected, random ideas does not make an MMO.

Also, this: "You maybe in a vegan faction or a animal rights faction or a asian faction." ...wat? :eyes:

6 Likes

You are too generous. Ideas are worth nothing. We get a dozen people placing MMO game ideas and design documents on the forum every week. We get zero MMOs.

The OP has zero skills in actually building a game. No prototype, the game does not exist, and the game never will. I don’t care how many times you post about ice turtles with soul form. This one is not going anywhere.

In a few weeks the OP will tire of this and go. Or he will grow up and make a simple game with a small scope first time around. Either way the game in this thread will never see the light of day.

5 Likes

4 Likes

Okay, game is finished. We gonna test it. Read the latest posts last parts.
I decided to test the game. We will play it as a FRP forum board game. Goal of the game will be surviving from zombies and killing other players. When you die you cant play until next game. Leveling up will be random so i will roll dices for deciding did you level up or you didnt. There will be no exp. I dont wat to track your exp gain. Now lets make some calculations for test the game.

2 damage 1 hit. Damage is random it can be 4 or 0(in truth it cant be lower than 1 so it is 1 to 3 but we are testing game mechanics so what will happen if damage 999; it will be between 1 and 1997 so nearly zero and nearly %200). If you hit your enemy it will be 4 damage, than you will miss enemy, than you will deal 0 damage than you will miss again bcause enemy have 1 felee and that makes %50 hit rate. 4 miss 0 miss 4 miss 0 miss if enemy have 1 felee and 1 hpr it didnt even took damage. What happens if we have 2 damage 2 hit enemy has 1 felee. 4 0 miss 4 0 miss. Enemy took 4 damages in 3 turn. If enemy has armor it took 2 damage. If enemy has hpr it will regenerate 3 damage and 1 damage will remain. So i will increase base hit rate to 2 from 1. Now 1 point increasing hit rate by 2.

You mostly have %66 hit rate and %33 miss rate so mana cost of skills will be recalculated later and i will not edit old posts. In 3 turn you lost %10 of your hp that means a normal fight takes 30 turn to end. Enemies with high hpr and armor and high level doesnt even take damage from you. Lower level enemies may get 1 shoot killed. Someone with insane amount of hp will die in 9 turns while fighting against an high damage enemy. You have to be really careful, low hp means you will die in one shoot; low damage means you cant deal damage bcause of enemy armor; low armor means you will die bcause your armor doesnt protecting you. So damage, hp, armor most important stats. Hpr great with felee. Hpr and armor useless if you have low hp. Damage and hit great if both of them high. Hit also important for debuffing your enemies because enemy can evade from debuffs.

Buffs never miss their target but they may get wasted if enemy doesnt fights with you. Some skills never get wasted and never miss their target they have %33 more mana cost or %33 penalties bcause of ordinary hit felee rate. Some skills may never miss the enemy but deals decreased damage based on your hit rate (if you have 8 hit and enemy have 2 felee thats %80 hit rate and you will deal %80 damage instead of %100 but you will never miss the targets); that kind of skills good for dealing guaranteed last hit but they are very bad for penetrating armors.

Lowest cooldown in the game is 1, not 0 bcause you can never use same skill in same turn. You are mostly able to cast only 1 skill per turn. Some skills doesnt requires an empty turn to be cast. Skills cooldown and mana costs increase as you increase its effects. You can spend some amount of skill points for decrease its mana cost and cooldown. Most of skills cant have 1 turn cooldown. Changing skills element or attack style consumes 1 skill point and increases cooldown by 1. Some classes are elemental and they able to change all of their skills elements by spending 2 skill points but that means all of their skills will use same element.

Everybody has Balance Keeper skill which one divides damage your health took by %NX50, N is skills level. This skill uses %33 more mp bcause of its always useful and never gets wasted. Its automaticly gets casted and may cause to early mana runout if enemy has high hit rate and you have no armor. This skill made for make you live longer and everybody has it.

There is some players who builds only for damage and attempting to kill you with 1 lucky and accurate shoot. They always say “oww you are noob i killed you with one shoot” or “eww i was almost killing it, why? i hate RNG” or “you was lucky, how lucky you are, thats just luck” their math is F and they have no idea how rare is getting oneshoot killed. First enemy have to hit you and they 2 hit bcause of they build only damage. Second they have to deal really high damage bcause of randomness. And all after, you have to have low max health. There is also another type of players who build full tank and can only deal damage to low level players, this players have really high level and farmed at low level mobs bcause they cant deal damage to high level mobs. Killing a player gives you double exp than killing mob with same level. Players have passives, skills and tactics they are much more stronger than mobs with same level so you can farm at higher level mobs and this game will not have a level based exp penalty system. Bcause of random events and spawns you can die in everywhere and you have to be careful about map, bosses, events, rare spawns, revenges, overpopulation.

There is 4 types of built: DPS, tank, balanced, equal. Balanced players spends %50 of points on attack and %50 of points on defense. Equalers makes everything equal which one means %33 on attack and %66 on defense. If you are a tank and an DPS is attacking you, you have to kill him before he kills you bcause he can kill you really quickly or if you lucky he will miss you but he may kill you, you have to kill him before he kills you. Tanks never attacks to other tanks bcause they cant deal damage.

If people ruin the game by everybody building DPS than i will increase everybodies base health. Bcause of DPS builders have low hp they will be nerfed. Bwahahahoi! Hp for per point is 10 bcause 10 is easy to calculate and 2 balanced players kills each other in 30 turns. Damage is 2 hit is 2 felee is 1 armor is 2. Damage is random you can deal 4 damage by luck. If you cast an OP skill and hit, the target enemy may die. Only %250 is enought for killing someone with one hit. If you built for full dps you may one shoot kill someone with your basic attack. A balanced player is working 30 turns for killing someone. A retarded DPS can one shoot kill him. So there will be a lot of nice skills for killing armorless and feleeless people.

Possible skills: you get extra hp based on hp, while you have that hp you have a dmg and hit buff. HPR doesnt regnerates that shield. If HPR able to regnerate it that means you have extra hpr. This kind of skills are consumes love mana bcause they like long duration buff. I also changed my mind, long duration buffs will not have duration bonus for per 2 turn 1 bonus. Bcause buffs are OP for penetrating armors or get over armored, that means you will be act like a high level player if you use buffs. Skills boosting felee, armor, hp will consume %33 less mana bcause enemy may not attack you and this buffs may get wasted. Boosting hp means dividing damage. You may pay skills cost later but this will be expensive. DOT, AOE and futural skills are available. You can summon units. You have to spend 15 mp for 1 point. With 150 mp, summoned unit will have 100mp. So you cannot summon something stronger than %66 of you. Summoned units in total cannot be stronger than you. Summoned units have no duration. Summoning mostly doesnt have a cooldown and you can summon multiple things in one turn. Summoned units will be mostly really weak and annoying. Summoned units are mob and they give exp when get killed but friends cant kill them unless they are hostile, insane and forbidden. So if you openned a stupid portal for summoning devils from deep space, it is not good for you or your teammates. Hostile summons 2 times stronger than others that means you will use 15mp for summoning something with 20 mp which one is can be stronger and hostile than you.

Buff durations will be random and duration of the buff will be decieded when you cast it. Bcause if you always use same skills with same tactics than you will get bored.

dmg2 hit2 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill +%50 -%50

Okay people we will test the game. Last surviver will win the game. You will fight against OP zombies. You may kill each other or fight against zombies. Map and mobs will be created and be careful about zombie spawners and secret bosses; they can be everywhere. Only i will see the map so you may get lost in the map. I may say to you which direction you are facing but you cant know is it south or west? Bcause you will be in a building so you really dont know directions. Now you are level 1 and weakest zombie is also level 1, spend your 10 points on your 10 different stats. You already have 2dmg 2hit 1move, what will you do with remaining 7 points? Maybe you need hp and hpr. Or maybe you want to boost your felee for acting like a ninja. Or just simply boost your armor, they cant even penetrate it but there is many types of zombies. Also you have a skill point.

In beta we dont have elements or attack styles. Normally we have 12 and 12 of them which one makes 144 combinations. In beta you can use all skills so there is no class or skill tree.

Stat Boost Passive

Many players firstly unlocks one of this skills. If you will make everything equal to each other than dont unlock this skill: You will always have +%50 to one of your attributes and one of your other attribute will be have -%50. Boost highest attribute, decrease lowest attribute.

Dont Recover Boost

By turning all your mpr to mp or all your hpr to hp and increasing permanently your base mp or hp by +%50 you will gain a debuff which one is makes you unable to regnerate naturally by time but makes your health full if you dont move and attack and dont get attacked for continuously 10 turns.

Rage

You gain -%50 damage. But you gain damage with percentage of equal to %150 percent of lost health. Which one means if your hp is 0 you will have +%200 (50+150=200) damage but if your hp is full you will have -%50 damage. Players without this passive always have %100 damage. This buff gives you %50 bonus damage by; lowering your damage if it is over %66. So it is OP when you have lower hp than %66. IN BOARD GAME VERSION OF THE GAME YOU HAVE %50 IF YOUR HP MORE THAN %50, AND YOU HAVE %200 WHEN YOUR HP LOWER THAN %50. I changed my mind. It will be %25 to %50. So (100-75=50) (75-50=100) (50-25=150) (25-0=200)

Fully Powered

Reverse version of rage. Bcause of it is giving buff before battle starts it is weaker than rage. It is %150 when hp higher %50, %50 when hp lower than %50. No it will be (100-66or60=150) (66or60-33or40=100) (33or40-0=50)

Rebirth

Your max hp is %90 of your hp instead of %100. When you die you dont die and keep living with %10 of your max hp. For returning to real life you have to consume all of your mana while your mana is full. Its great skill for DPS but in real game it is Ice Titans skill which one is full tank. If you use rebirth, you will have -%100 hpr, -%100 armor and you will have +%100 felee and +%100 hit until you get back to normal by spending all of your max mana.

Aligning RNG Gods!

If you miss 2 hits in a row than you will have +%50 hit bonus next turn. If enemy misses you 2 turns in a row, next turn you have -%50 felee. If many enemies are atacking to you than %66 of them have to be missed you for activating this passive. Buffs stays until situation changes.

Pray for RNG Gods

If enemies hit you 3 times in a row than you will have +%50 felee bonus next turn. If you hit enemies 3 turns in a row, next turn you have -%50 hit. If many enemies are atacking to you than %75 of them have to be hit you for activating this passive. Buffs stays until situation changes.

Plague

When you take damage, enemy takes same amount of damage. You permanantly lost %50 of your hp by unlocking this.

Wampirism

Yeah, classic wampirism. You will get healed amount of damage you dealt. Your base damage is permanently halved.

From 7th Dimension

Whenever you deal damage, that damage will be dealt 1 turn later. You have a +%50 bonus damage.

From 8th Dimension

When you take damage you will take it 1 turn later. Enemies have a +%50 bonus damage. This passive gets active when you have less than %50 hp.

Muderer Instincs

Its same thing with Rage passive but based on preys health.

Action Guy

Its same thing with Fully Powered passive but based on victims health.

Kindfulness

If enemy misses you this turn, next turn you will have -%50 felee and +%50 damage. For multi enemies more than %50 of them must miss.

It is Safe

If enemy misses you this turn, next turn you will have -%50 felee and +%50 hit. For multi enemies more than %50 of them must miss.

Shaolin Monk

If you hit enemy, next turn you will have -%50 hit and +%50 felee.

What am I doing?

If you hit enemy, next turn you will have -%50 hit and +%50 armor.

Analyzed

If you made a dodge last turn and this turn your armor protected you against damage, you will gain +%100 hit for next turn.

From 6th Dimension

When you consume mana, you gain health equal to %50 of mana you consumed. Your mana is halved permanently.

Masochit

When you take damage, half of damage taken becomes mana. Your hp is halved permanently.

Soul Sucker

When you deal damage you gain mana equal to damage you dealt. Your damage is halved permanently.

Mana Shield

When you take damage to your hp, damage is halved and you lose mana equal to %150 times of damage. So its basically a kind of mana shield but not worthing it.

Ammm

When you take damage you gain %33 amount of damage as hp and your hp is halved. Permanently.

Okay?

When you use mana you gain %33 amount of used mana as mana and your mana is halved. Permanently.

Rusty Mail

If enemy cant penetrate your armor than deal damage to them equal to remaining armor. Your armor is halved. If many enemies dealt damage all of them will take the damage.

Cursed Mail

When your armor gets broken and you take damage, deal damage equal to your armor; to everything dealt damage to you this turn. Your armor is halved. Permanently.

I think there is no anymore possible passive which one will not break balance of game. So weak must get strong, strong must get weak. That gaining health when take damage is OP but its decreasing your max hp to %75 while increasing all healing effects by %200. So this is an OP passive but it is useless if you get oneshoot killed bcause of you lose %25 of your max hp. I am nerfed it to regaining %33 of taken damage, now new total max hp is %66 and healing buff is %200. I also buffed Mana Shield it was %200 instead of %150.