Perform action If Input is done in this time.

For my fighting game I want my character to run if my input float is equal to 1 or -1 within 5 frames, and walk if the timer is greater than 5 frames. It sounds easy to pull off, but I can’t figure it out somehow.

Here is a little C# sampleif(InputH == 1 || InputH == -1 && timer <= 5.0f){ run = true; transform.Translate(0,0,runH); }

This might be incorrect, but if anyone knows how, please don’t hesitate to reply. Thanks!

I am on my mobile so sorry for bad formatting

You can either do

if( ( inputH == 1 || inputH == -1) && ( timer<=5.0f))
        // run code goes here 

Or

if( inputH == 1 || inputH == -1)
{
if(timer <= 5.0f) 
// run
else
//walk
}

Because the Update function is called once per frame, I believe we can do something simple like this

using UnityEngine;
using System.Collections;

public class FrameCount : MonoBehaviour {

    int frameCounter = 0;

	// Update is called once per frame
	void Update () {

        if (Input.GetKeyDown(KeyCode.E))
        {
            frameCounter = 0;
        }

        if (frameCounter < 5)
        {
            frameCounter++;
            print(frameCounter);

            if (Input.GetKeyDown(KeyCode.F))
            {
                // Perform Action
            }

        }
        else
        {
            // Walk
        }
	}
}

This will effectively check how many frames have passed since the input. I wouldn’t be sure now how to suit it for your system but I imagine you get the gist.