Performance bottleneck: DrawLines.OnPostRender()

The profiler shows that my game is bottlenecked by Camera.Render > Drawing > DrawLines.OnPostRender(). Would anyone be able to help understand what this suggests I should investigate? I can’t seem to find tips on how to approach optimizing this online.

I’m running my game as a WebGL build on Firefox. It runs smoothly in-editor, but at ~15fps as webgl.

Are you using GL Lines in your game or an asset that uses this feature e.g. wireframe, vector graphics?

Op yes forgot to update, an asset I had downloaded was drawing GL Lines, but since I didn’t write it I didn’t recognize the names in the call stack and assumed it was something under the hood. Thanks anyway!