We have a scene with alot of terrain hidden by large structures. I tried to paint holes over these structures so there was no visible terrain under. This shaved off about 0.5 ms avarage render time. (Benched built with a pre recorded camera path). This only tested the rendering aspect. Is there any physics performance cost in using terrain holes?
The fewer tris, and meshes, and colliders, the better physics performance in general. I would guess it applies to holes in the terrain to, if the holes are removed geometry.
1 Like
It’s harder to bench. I tried raycasting 1000 rays towards the terrain, couldn’t see a difference between the two. The hole version was still around 0.5 ms faster