Performance-Decrease with 5.4

Hey there,

out of curiosity I just downloaded and installed the latest release of Unity (Unity 5.4.2p4) and build&run our project as is with our best settings for the PS Vita (Release Build, Power Mode B, 109 addtional MB of Memory, VSync Every Blank) and I noticed that we have FPS drops of almost 20 FPS in our scenes hitting around 20-28 FPS.

Before with Unity 5.3.4p1 we had something between 35-45 FPS.

I read that in 5.4 there was a Performance-Increase. Anything I should look out for in 5.4 or change specific settings?

Did you folks experience anything similar on other platforms, like mobile devices which is probably similar to the PS Vita specs?

Are you using lightmaps ?
Maybe your lightmaps are broken and the engine is halfway between realtime lighting and lightmaps ?

Good point, but no, not using any lighting whatsoever.