Performance drops on IOS. ParticleSystem.Update() spikes.

Hello,

I’m using unity 5.4.0b17 and on ios there is a strange cpu spikes in profiler when any particle system is active in the scene. Even it is simple particle system with no collision.
I’ve attached a screenshot from the profiler. If you need any additional info, please let me know.

BR,
Oleg.

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Hi,

Could you report a bug with a simple reproduction project, and we will take a look, thanks!

Hey,
I’ve reported a bug. Link is here: https://fogbugz.unity3d.com/default.asp?797694_fo1fgh6n4fcfncrc.
If you need any additional info, please let me know.

Regards,
Oleg.

1 Like

Hi Richard,

Is there any news regarding this bug? We need to release game in 2 weeks and this is absolute showstopper for us.
If there is any workaround for this bug, please let me know.

Regards,
Oleg.

1 Like